hahhahahahaha, I don't blame you so I guess I'd have to agree....
one thing about guild missions:
There will be a lot of people, and lots of turns to be had. You need to REALLY PLAN out what you intend to do. This first guild mission is the opening to our story, consider it "Chapter 1: New Heroes"
The Turns will be decided at the begining by me, I'll be rolling a die for each side, enemies and heroes. I'll list the order at the start of a mission. You will always have enemies equal to your numbers, BUT as requested, a boss will occur at the end of guild missions, and defeating him is the key to continuing your quest (which will be revealed in the thread).
I'm going to have to make a poll or something, collect info on what people think needs changing. I don't want things to get to complicated :P
I'm waiting for everyone to finish their replies...
one thing about guild missions:
There will be a lot of people, and lots of turns to be had. You need to REALLY PLAN out what you intend to do. This first guild mission is the opening to our story, consider it "Chapter 1: New Heroes"
The Turns will be decided at the begining by me, I'll be rolling a die for each side, enemies and heroes. I'll list the order at the start of a mission. You will always have enemies equal to your numbers, BUT as requested, a boss will occur at the end of guild missions, and defeating him is the key to continuing your quest (which will be revealed in the thread).
I'm going to have to make a poll or something, collect info on what people think needs changing. I don't want things to get to complicated :P
I'm waiting for everyone to finish their replies...