Meâ„¢'s probably a little tied up with NetplayPlus, both the repair/transfer of the hacked website, and the revised Netplay Plus version 2. Yep... Netplay Plus's site was hacked before the transfer... AND this occurred before a beta release of NPP2. Face it... he's busy.
But the script is 'still' available in the first page. 'Cmon.
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Oh, yeah... custom charsets are a definite must. Picture if you will... a template charset. It has no clothes, armor or whatnot. Now picture if you will, a charset of the same size with only the helmet lined up perfectly. Same goes for the armor, with the accessories and weapons.
Folders for your graphics:
Within the Graphics folder in your project, you normally have subfolders of 'Animations', 'AutoTiles', 'Battlers' and etc. Now, you need to make one in there named 'Visual Equipment'. This folder is used to house even more folders: Armors, Ears, eYES, Hair, and Templates.
You could have one for weapons, but he didn't code it into the script even though it wouldn't've been hard.
As you can imagine, not only can you add various armors into the system but can add distinctive features of to a character through equipping them through the script.
Folder Customization:
If you look into the RPG module at the very end of the script, you will see how you can change the name of the 'Visual Equipment' folder to what you want.
And if you look at the def get_file function starting at roughly line #154, you can see how you can change the name of folders like 'Armor', set the charsets to the equipment you want to use, and add/remove folders (Shields/Weapons/Socks) to your design.