version 2.2.31
update 14 februari 2007
Updates
New in version 2.2.X
Added: guill_trick_*: Compatible with tricks multi-equip
New in version 2.1.X
Added: Can now return false and [false]
Fixed: Not updating
version 2.0.X
Added: Now Compatible with N+ 2.X.X +
version 1.2.X
Added: Now possible to use other maps then Visual Equipment
Fixed: Unable to load bug
Fixed: Guillaume update bug
Fixed: Guillaume Weapon not showing bug
Demo: Added
version 1.1.X
Added: Guillaume777's script support
Added: Equipment in windows visible
Introduction
Today I strumbled over the internet looking fro some good Visual Equipment scripts, beacuse I was goign to make an only one. I stumbled on more then one script, so I studied them all. The two best by my meanings where those from Rataime and the one from Geso Chiku. However the lack on proper coding (not that I did that myself) and the methods outside objects (top-level methods) where bugging me... So, I started wrinting a new one, with features from both, and some from myself.
Features
- Shows the players equipment on map and in windows
- Initial body value possible (skin, eyes and hair)
- Up to 5 types of equipment (visual). From weapons to accesoiry's
- Shows NPC equipment on the map events if set
- Compatible with Caterpillar and Squad Based Action Battle System
- Compatible with Half Kaizer- and other different size-sprites
- New coding, I hope easier set-up
- Now also compatible with Guillaume777's script
- Now also compatible with Tricksters script
- Now also compatible with Netplay Plusâ„¢ 2.X.X
Screenshots
I did not made any screenshot yet.
Demo
Demo with Guillaume777's script. (2.1)
Script
Code:
#==============================================================================
# â– Visual Equipment
#------------------------------------------------------------------------------
# Author | Meâ„¢ / [email=me@solarsoft.nl]me@solarsoft.nl[/email]
# Version | 2.2.32
# Date | 13 / 02 / 07 (DDMMYY)
# Credit | Raitaime - Geso Chiku
#==============================================================================
# â–¼ New in version 2.2.X
# - guill_trick_*: Compatible with tricks multi-equip
#
# â–¼ New in version 2.1.X
# - Can now return false and [false]
# - Fixed: Not updating
#
# â–¼ New in version 2.0.X
# - Now Compatible with N+
#
# â–¼ New in version 1.2.X
# - Now possible to use other maps then Visual Equipment
# - Fixed: Unable to load bug
# - Fixed: Guillaume update bug
# - Fixed: Guillaume Weapon not showing bug
#
# â–¼ New in version 1.1.X
# - Equipment visible in windows (using draw_actor_graphic)
# - Compatible with Guillaume777's Multi-Slot script version 6.2.1
#
#==============================================================================
#
# â–¼ Instructions (updated: version 1.0.0)
#
# Hello dear reader. Thank you for choosing my Visual Equipment
# script, based on the originals by Raitaime and Geso Chiku.
# This script contains new elements, and rewritten code, and copied
# code from the old scripts.
#
#------------------------------------------------------------------------------
#
# â–¼ What does this script:
# - Shows the players equipment on map
# - Initial body value possible (skin, eyes and hair)
# - Up to 5 types of equipment. From weapons to accesoiry's
# - Shows NPC equipment on the map events if set
# - Compatible with Caterpillar and Squad Based Action Battle System
# - Compatible with Half Kaizer- and other different size-sprites
#
#------------------------------------------------------------------------------
#
# â–¼ How to add your own graphics:
# - Make or locate the Visual Equipment - folder which should be in Graphics
# - You can choose to place your files here, or make submaps
# - Scroll down for the Get_file method in module Visual Equipement
# - Add a line like this: return ["FILENAME, HUE] if item_id = ID
# where Filename is the filename between quotes without extension
# Hue is the hue which the sprite should take (usually 0)
# ID is the ID number of the weapon/armor
# â—