Hello. I've been using this SBABS for a few days now. It's awesome! Everything is great! Kudos to scripters, because some of us can't make this stuff up. Now, the ABS works great with 1 guy in my party. When I add more, however, all allies stop moving (once we're near a monster) and don't attack, though they change direction and can be attacked. Not even changing tactics with the T key makes them budge, and no respawn, either.
Also, how can I temporarily deactivate (then reactivate later through events) the use of keys like R to prevent crashes, etc.? Or can I not?
Keep up the good work, Mr. Mo. I hope you're not drowning in compliments and errors...
EDIT: Rather than just deactivating keys, can I disable all ABS, etc. scripts so, when I event it (I'm trying to make it like Star Ocean: TtEoT), it's like normal RPG Maker, but I enter battle with ABS? Should work either way... thank you very much.
EDIT2: Forgot to mention, frozen allies still can be pushed around by my main character. Oh, and another question, is it possible to make a monster take actor data instead of enemy data? Can I equip weapons to enemies? Can I change attack mash time from a monster (or is that just Frequency in comments)? Again, thanks and sorry.
EDIT3: I'm not using SBABS anymore, but problems/solutions/suggestions/etc. are still legitimate. Also, I think I know why my characters were immobile in combat--I input their class i.d.'s (all 20 of them, mixed around) into the script wrong. I went something like this:
something_something.cqc_ids = (1,2,3,4,5,6,9,11,12,13)
...only those weren't the exact numbers and such. I think that, maybe, if I rearranged the class i.d.'s to go more like
something_something.cqc_ids = (1-13)
...and obviously fix up the order in the database, it might've worked.
But, that's not my problem anymore...