Hi everybody.
Thanks for this script it's a really good one. And easy to configure and customize even for someone who don't know Ruby (like me) with a little effort.
I can custom a lot of things (skills, items, animations, enemy, weapons, shield) but there is two things I can't find...
The first one is about delay
I can easily put a delay for basic attacks in the "Config - Weapons" page, but I can't put a delay to my skills and items. So I can flood skills and it's not fine for poor monsters (and for the gameplay). I searched during some hours without success. Do someone know what to do for this trouble?
The second one is about Range in Skills/Items
After some tries, I realized that a skill can't have a 3 cells range. It's difficult to explain but i'll try...
Examples :
# Thunder Storm (range = 1)
SKILLS[5] = [5, 1, QUAD, "Picture"]
Here, the skill Thunder Storm will hit 5 cells in front of the player and have a 1 cell range (with [5, 0, QUAD, "Picture"] it's the same effect)
Player > > > > X
# Thunder Storm (range = 2)
SKILLS[5] = [5, 2, QUAD, "Picture"]
When i put 2 for the range, the effect covers 2 cells around the 'impact cell'... so :
------ o o X X X X X
------ o o X X X X X
Player > > X X X X X
------ o o X X X X X
------ o o X X X X X
So it's impossible to put a skill like this :
------ o o o X X X
Player > > > X X X
------ o o o X X X
or a little cross around a target for example, impossible again :
o o X o o
o X X X o
o o X o o
I don't know if it's possible for me to fix this Range problem by myself, so if someone have an idea to what to do, I take it.
Well, I hope someone will answer for the skill/item delay at least.
(Sorry if there's some syntax mistakes in my sentences, i'm not an English speaker).