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Parallel Process Common event ;)

Label [Repeat Check]
<>Conditional branch button A is pressed
---<>Conditional branch = Party member 1 is in party
------<>Add Part Member 2 - (Un-check in starting state)
------<>Remove Party Member 1
---<>else
------<>Add Part Member 1 - (Un-check in starting state)
------<>Remove Party Member 2
---<>end
<>end
<>Jump to label [Repeat Check]

And then just deactivate the switch for this event at the end of the minigame
 

Cale

Member

Velocir_X":3uupecb6 said:
Parallel Process Common event ;)

Label [Repeat Check]
<>Conditional branch button A is pressed
---<>Conditional branch = Party member 1 is in party
------<>Add Part Member 2 - (Un-check in starting state)
------<>Remove Party Member 1
---<>else
------<>Add Part Member 1 - (Un-check in starting state)
------<>Remove Party Member 2
---<>end
<>end
<>Jump to label [Repeat Check]

And then just deactivate the switch for this event at the end of the minigame

I think he means like a team-work system, which is harder :l Sorta like one of the first minigames in Quintessence where you press a button and switch to lunair/reiver at different locations.
 
Is there any tutorials on how to make an enemy visible on the map similar to Star Ocean 3 (for non RM players) or Blacksmith's Apprentice
? It shows the enemy on the map, and you can avoid random fighting unless you get caught.
 

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