UPDATED 29 MARCH:
Hi! I am using RPG Maker XP and The XAS ABS (Action Battle System - Zelda like battle)
http://rmrk.net/index.php/topic,19306.0.html
I can shortly tell how this system works BEFORE I REQUEST MY PROBLEM:
-Each weapon is MADE IN WEAPONS AND AS ID IN SCRIPT AND ON THE "TOOL MAP" (Look in the spoiler at the top)
-Each enemy is MADE IN ENEMY (DATABASE) AND AS AN ENEMY ON MAP.
I want to know how to make A BOSS using this script. When you defeat an enemy with the ABS it just dissapear. How shall I do to make a talk-sequence AFTER you have destroyed the enemy (or Boss) ?
(I putted this in SCRIPT FORUMS cause this can or must be fixed by script(s))
Example1: I want a door to open WHEN the boss is defeated.
Example2: I want a Sequence to be played after the boss is defeated but BEFORE it dissapears.
Example3: I want the player to be TRANSFERED somewhere else after the boss is dead.
1.So my question is simple: How do I make something happen AFTER an enemy (or Boss) is killed?
2.How do I make something happen after ALL enemies is defeated (like your objective is to slay ALL enemies to advance) ?
//XAS ABS used by 9robin3
Hi! I am using RPG Maker XP and The XAS ABS (Action Battle System - Zelda like battle)
http://rmrk.net/index.php/topic,19306.0.html
I can shortly tell how this system works BEFORE I REQUEST MY PROBLEM:
-Each weapon is MADE IN WEAPONS AND AS ID IN SCRIPT AND ON THE "TOOL MAP" (Look in the spoiler at the top)
-Each enemy is MADE IN ENEMY (DATABASE) AND AS AN ENEMY ON MAP.
I want to know how to make A BOSS using this script. When you defeat an enemy with the ABS it just dissapear. How shall I do to make a talk-sequence AFTER you have destroyed the enemy (or Boss) ?
(I putted this in SCRIPT FORUMS cause this can or must be fixed by script(s))
Example1: I want a door to open WHEN the boss is defeated.
Example2: I want a Sequence to be played after the boss is defeated but BEFORE it dissapears.
Example3: I want the player to be TRANSFERED somewhere else after the boss is dead.
1.So my question is simple: How do I make something happen AFTER an enemy (or Boss) is killed?
2.How do I make something happen after ALL enemies is defeated (like your objective is to slay ALL enemies to advance) ?
//XAS ABS used by 9robin3