# Comment: Enemy V - Declares the even as an Enemy and get it's id
# - V = Enemy ID from the database.
# Comment: Behavior [V1] [V2] - Example: [1,2,4,6] [1,2,3]
# V1: 1,2,3,4,5,6
# 1. Attack when see.
# 2. Attack when hear.
# 3. Attack when its friend is under attack.
# 4. Attack if attacked first.
# V2: 1,2,3,4,5
# 1. Able to Attack.
# 2. Stay at distance from hostile.
# 3. Run when dying.
# 4. Do not move.
# 5. Do not turn.
# Comment: Range V1 V2 - V1 = The range it can see from.
# - V2 = The range it can hear from.
# Comment: HateGroup [V] - The enemy will attack any enemy with it's id in the list.
# - The hate group enemies aren't considered allies.
# - The player's hate id is 0.
# - Do not use the event ID, use the Enemy ID, you can find it
# in the Database, Enemies Tab.
# Comment: Speed V - How fast will the enemy move when in battle
# Comment: Frequency V - What rate will the enemy move and attack when in battle
# Comment: Respawn V - Respawn Time. If 0, then don't respawn
# Comment: Trigger V - V = Trigger Number
# - Trigger 0 - Will erase the event.
# - Trigger 1 2 - Will turn on a switch with the ID of 2.
# - Trigger 2 5 9 - Will change the Varaible's value with the ID of 5 to 9. If 9 is
# set to 0, the the Variable 5 will be added 1.
# - Trigger 3 1 - Will change the local switch of the enemy to 1("A").
# 1 = A
# 2 = B
# 3 = C
# 4 = D