christof3264
Member
anyone found out how to fix these problems yet?
Trickster;180995 said:Ok, ok everyone please stop reporting the same bug, do not bump this topic asking if the bugs have been fixed
I will be taking a look at this since Vash has asked me, and if you want I should be able to finish any and all bugs present so you will have to wait until I get to this, thanks
christof3264;180984 said:in mine it allways draws an extra menu, ill show you guys a screen
http://img.photobucket.com/albums/v201/ ... les/ss.jpg[/IMG]
that along with there being nothing in the save menu
s1 = ' ' + $data_system.words.item
s2 = ' ' + $data_system.words.skill
s3 = ' ' + $data_system.words.equip
s4 = ' ' + 'Status'
s5 = ' ' + 'Party'
s6 = ' ' + 'Save'
s7 = ' ' + 'Exit'
commands = [s1, s2, s3, s4, s5, s6, s7]
@command_window = Window_MenuCommand.new(626, commands)
case @command_window.index
when 0 # Item
$game_system.se_play($data_system.decision_se)
$scene = Scene_Item.new
when 1 # Skill
$game_system.se_play($data_system.decision_se)
@command_window.active = false
@status_window.active = true
@status_window.index = 0
when 2 # Equip
$game_system.se_play($data_system.decision_se)
@command_window.active = false
@status_window.active = true
@status_window.index = 0
when 3 # Status
$game_system.se_play($data_system.decision_se)
@command_window.active = false
@status_window.active = true
@status_window.index = 0
when 4 # Party Changer
$game_system.se_play($data_system.decision_se)
@checker = 0
@command_window.active = false
@status_window.active = true
@status_window.index = 0
when 5 # Save
if $game_system.save_disabled
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
$scene = Scene_Save.new
when 6 # End
$game_system.se_play($data_system.decision_se)
$scene = Scene_End.new
end
christof3264;180984 said:in mine it allways draws an extra menu, ill show you guys a screen
http://img.photobucket.com/albums/v201/ ... les/ss.jpg[/IMG]
that along with there being nothing in the save menu