Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Tales of Symphonia Menu

Vash

Member

Tales of Symphonia Menu_Compilations - Last Update Sept.3.06
Version 2.4.3Screenshot:
http://img137.imageshack.us/img137/6840/tosmenu1tg6.th.png[/img] http://img205.imageshack.us/img205/4620/tosmenu2yd9.th.png[/img]
Screenshots of V. 2.0
Description:
Simple, its made to look like the Tales of Symphonia main menu screen. I made this menu for my original game but got tired of it and made a new one. I thought I would share it to other people. When the menu was first made it was made mostly of KGC scripts. It worked fine for me but of course it caused many problems for other people. Since RMXP.net went down I kinda left the menu to die on Creation Asylum till I looked at th thread again and notice some people who still wanted it so I went back to work on the menu. My 'scripting" skills had improved very much since I first posted. So I started to remove every unneed code, remove all KGC scripts, redo messy scripts, and add more things to the menu. I constanly update the script. Orinigally posted on RMXP.net.

Updates:
V. 1.1
- Added Encounter Counter
- Added Location

V. 1.2
- Fixed Bugs
- New Shadow / Outline Text
- Re-Arrange Party Option

V. 1.3
- Disabled Save Fixed
- Game Timer Fixed

V. 1.3.1
- Squall's Cursor Script added
- New Shadow / Outline Text removed
- Other Unneed Things removed

V. 1.3.2
- Re-organized Script
- Windows no longer Transparent
- My Death Switch Script added.
V. 2.0 ~ Biggest updated and most of the code has changed so 1up.
- Most of the script has been redone and improved
- Graphic Transition in menu removed
- Main menu windows move when first opened up
- All KGC scripts removed
- Small simple customization script section
- Option to have icons in the command window
- Option to make the windows transparent
- Menu can support more the 4 party members
- Menu Status scrolls with more party members added
- All windows resized and a tint added to background to make menu more like the ToS menu

V. 2.1
- New bugs fixed
- Party size limit now also in battle
- AcedentProne's Shadow text added (optional)
- AcedentProne's Save/Load Windows

V. 2.2
- Entire game same font
- Option to make all the windows in the menu transparent added

V. 2.2.1
- Small Upfate

V. 2.3
- Battle Counter Remade By SephirothSpawn
- Option To Disable Entire Menu Script
- Script Clean Up

V. 2.4
- Status Window Remodel
- Minor Bug Fixed

V. 2.4.1
- New Scene_Window now done with aliases (sp?)
- Save Menu Disable OptionV. 2.4.2
- Removal or unneed part of script
- Minor Script Edits
- Status Window Disable Option

V. 2.4.3
- Death Script Updated
- More Alias Add/Fix
Instructions:
Download font and place it in your computer font folder.
Book Antiqua Font
Download image below to Windowskins Folder (You may use your own image).
Also if you plan to make your own have one skin without the highlighter part and one with it.
http://img.photobucket.com/albums/v482/ ... Blue02.png[/img]
Download image below to Windowskins Folder (You many use your own image).
http://img.photobucket.com/albums/v482/ ... cursor.png[/img]
Download images below to Icons Folder (You many use your own image).
http://img.photobucket.com/albums/v482/ ... icons0.png[/img]http://img.photobucket.com/albums/v482/RPGMaker/icons1.png[/img]http://img.photobucket.com/albums/v482/RPGMaker/icons2.png[/img]http://img.photobucket.com/albums/v482/RPGMaker/icons3.png[/img]http://img.photobucket.com/albums/v482/RPGMaker/icons4.png[/img]http://img.photobucket.com/albums/v482/RPGMaker/icons5.png[/img]http://img.photobucket.com/albums/v482/RPGMaker/icons6.png[/img]
Place script above main.
Before starting your game please look at this section and make anyneed changes:
TOS_MENU_ENABLED = true # Enable or disable this entire script.
TOS_SAVE_ENABLED = true # Enable or disable save window remodel.
TOS_STATUS_ENABLED = true # Enable or disable status window remodel.
ICON = true # True if want icon in command window, false if not.
ICON_NAME = 'icons' # Name of icon images.
FONT_SHADOW = true # True if shaow on text wanted, false if not.
FONT_BOLD = true # Main menu command text bolded.
CURSOR_N = 'cursor' # Name of curor image.
CURSOR_X = -12 # x position of cursor.
CURSOR_Y = 16 # y position of cursor.
WINOW_OPACITY = 200 # Opacity of CMS' windows.
WIN_SKIN = '001-Blue01' # Windowskin for windows not using cursor - save window.
WIN_SKINS = '001-Blue02' # Windowskin for windows using cursor.
PARTY_SIZE = 4 # Number of members in party.
PARTY_BATTLE = 4 # Number of members in party during battle.

Font.default_name = 'Book Antiqua' # Font of game.
Font.default_size = 22 # Font size of game.
Script:
Here - Could not fit whole script.
Future Releases: Trickster is currently in the process of fix all known bugs currently.

Compatibility: Trickster is currently in the process of making this compatible as much as possible.

Credits:
+ Selwyn/Squall's Cursor Script
+ RPG Advocate's Changing Party Order
+ AcedentProne's Shadow Text & Save/Load Windows +(modified)+
+ Trickster help with limiting the party in battle
+ SephirothSpawn Battle Count Mod
+ My (Vash) Death Switch Script
 
I Have Error for Report you, you can fix it? The Errors are with
"@character_name = lead.character_name" for I New Game and
"@character_name = lead.character_name" for I Continue Game, you can fix it?
 
For some weird reason, all the Events in the game (Such as characters) overlap the menu. :/

Any reason why that happens? Other than that, it's great.
 

Vash

Member

jimmyly said:
http://i5.tinypic.com/2wn8f2c.jpg[/IMG]
The save data menu doesnt show pics or animation all 4 slot had save data i going to look at the Script right now ':|
Try it now.
 
Vash you can fix my Errors?
I Have Error for Report you, you can fix it? The Errors are with
"@character_name = lead.character_name" for I New Game and
"@character_name = lead.character_name" for I Continue Game, you can fix it?
 

Vash

Member

I'm not sure whats causing, do you have any other scripts installed. Cause they could cause some problems. If you would like I could just remove that part of the script since its not really needed.
 
:( no changes i renew the save datas and stuff didnt worked i also found a new error it on line #457 this happen when i had 5 party members and did a random monster encounter. oh and btw im not using any other scripts
 
Jimmyly, I had the same problem. I just deleted the thing that limits how many actors can enter battle (Mine uses 4 anyway) and it works.

Nevermind, don't do the above. Now it makes it so I select an action for 8 people, even though I only have 4 in battle (The others will appear out of nowhere)

I still have the problem with the save thing.

ALso,

Is there anyway you can have the script, but don't edit anything in battle? Because, I'm using Tricksters CBS and I'm having problems.
 

Vash

Member

I asked Tricksters to make the script work with other scripts more properly.

So PM Tricksters if he is done but he said he will it over so you have to waiti till then.

Again sorry, my rgss is not as good as like the others. I did the best I could to fix thing but I'm just at my limits.
 
I get this error:

Script 'Custom_Menu' line 457: NameError occured.
uninitialized constant Scene_Battle::ToS

And that line of code is as follows:
Code:
class Scene_Battle
alias vash_tos_remove_main main
def main
@saved_actors = []
if $game_party.actors.size > Vash_ToS::PARTY_BATTLE
for i in ToS::PARTY_BATTLE...$game_party.actors.size
@saved_actors << $game_party.actors[i].id
$game_party.remove_actor($game_party.actors[i].id)
end
end
vash_tos_remove_main
end

As well as that save error :P
 
Ok, here's a little update. I've managed to get those problems gone. In fact, I dont' even remebmer what the hell they were lol.

Now, my new problem is that when I go into the menu, it makes an imprint of the top menu, where it shows item, stats, etc, and it doesn't go away when I leave the menu. It's fully opaque, and very annoying.. any idea how to get rid of it? It's totally random when it disappears on it's own. Sometimes it goes away when I open the menu again, sometimes it doesn't, but then the very next time I open the window, it's right back in there.
 
psiclone;106346 said:
Ok, here's a little update. I've managed to get those problems gone. In fact, I dont' even remebmer what the hell they were lol.

Now, my new problem is that when I go into the menu, it makes an imprint of the top menu, where it shows item, stats, etc, and it doesn't go away when I leave the menu. It's fully opaque, and very annoying.. any idea how to get rid of it? It's totally random when it disappears on it's own. Sometimes it goes away when I open the menu again, sometimes it doesn't, but then the very next time I open the window, it's right back in there.

I have the same problems as well.
 
I am having several errors with this script, and all of them were mentioned in this thread before,

- the top menu imprinting on the main map randomly and not leaving with the rest of the menu
- everything on the save window invisible
- events on the current map appearing above the menu system, impeding the view

any fixes for these?
 
Dissonance;169584 said:
I am having several errors with this script, and all of them were mentioned in this thread before,

- the top menu imprinting on the main map randomly and not leaving with the rest of the menu
- everything on the save window invisible
- events on the current map appearing above the menu system, impeding the view

any fixes for these?

update: I've managed to fix the first two myself, probably by luck :P

But events on the map still continue to appear above the menu. Any ideas on this?
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top