ok I like the way you made some classes unlockable..
but is there a different way to do it?
say more like final fantasy tactics? where squire turns into knight...
and chemist turns into white mage/black mage...
I was hoping to put in a few starting classes...
Novice: (or actually none) this class I wanted to allow it to use passive skills that would be learned from other classes...
then I wanted to have a script check the novice's job level and say if at level 10... you went to a couple areas you could buy additional jobs... or have to do quests for other jobs...
say at level 10 novice char went to a fighter school... you would be charged a fee... then given a quest of defeating some monsters... after that it activated a switch and gave you...
Fighter and Brawler... Fighter focuses more on weapons while brawler focuses on defense and fists...
I am thinking that as long as the class was unlocked by the main char other chars could choose the class...
but it would be nice if some of the chars were locked from touching certain classes...
but is there a different way to do it?
say more like final fantasy tactics? where squire turns into knight...
and chemist turns into white mage/black mage...
I was hoping to put in a few starting classes...
Novice: (or actually none) this class I wanted to allow it to use passive skills that would be learned from other classes...
then I wanted to have a script check the novice's job level and say if at level 10... you went to a couple areas you could buy additional jobs... or have to do quests for other jobs...
say at level 10 novice char went to a fighter school... you would be charged a fee... then given a quest of defeating some monsters... after that it activated a switch and gave you...
Fighter and Brawler... Fighter focuses more on weapons while brawler focuses on defense and fists...
I am thinking that as long as the class was unlocked by the main char other chars could choose the class...
but it would be nice if some of the chars were locked from touching certain classes...