Sneks'n is back with a long (one day) awaited update! Play now to discover...
- Six exciting levels
- A new range of monsters each with their own mechanic
- Traps and tribulations
- Amazing bug fixes here and there
- New graphics by myself thrown in
Please let me know how far you get, I would say from hours of playing that level 1 is actually the hardest so far - if you work out the mechanics for the others that is!
There are now 9 levels for you to wrack your eyeballs out over. They are all difficult in their own way, but also all achievable with practice, attention and learning mechanics.
The puzzle content of the game has been boosted by the introduction of Sokoban-style mechanics. In the Snekoban level for example, gates are locked by pressure pads which require boxes to be placed on top of them - but in a puzzling, Sokoban-like way.
New Level: FOLLOW ME
FOLLOW ME is the hardest puzzle yet, and I can tell you that from an hour of trying to defeat the level just to see if the damned thing was completable. It turns out it is, in one specific line, though there may be more!
Fixed a bug with score not registering sometimes and being stuck in a level.
Fixed a bug where pressing SHIFT made you much faster and easily able to complete levels.
A few other minor bits here and there!
New Level: Living Room II
Level 12 brings in a few of the new nodes to a remake of the first ever level. In some ways this is easier than the first - for a start there are less monsters to catch you unaware - however it also brings in both the snake follower mechanic and the sokobanesque box-pushing mechanic. Both of these are irreversible in parts and so there is now an option to ESC out of the level (and lose your progress).
I've also introduced messages to the player, however I...