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Sneks and Demons

Arcade Sneks and Demons

New Level: Living Room II

Level 12 brings in a few of the new nodes to a remake of the first ever level. In some ways this is easier than the first - for a start there are less monsters to catch you unaware - however it also brings in both the snake follower mechanic and the sokobanesque box-pushing mechanic. Both of these are irreversible in parts and so there is now an option to ESC out of the level (and lose your progress).

I've also introduced messages to the player, however I will do some theming on these later. This is just to introduce some explanation of the puzzles (though a theme with Sneks'n is that the puzzles are only explained by trying them out and experimenting).

As always there is at least one specific best line for this map and it has 90 coins you must collect to progress.

The main menu level selector has also been expanded and navigation through it improved to accomodate the new levels.

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New Level: FOLLOW ME

FOLLOW ME is the hardest puzzle yet, and I can tell you that from an hour of trying to defeat the level just to see if the damned thing was completable. It turns out it is, in one specific line, though there may be more!

Bug Fixes

Fixed a bug with score not registering sometimes and being stuck in a level.

Fixed a bug where pressing SHIFT made you much faster and easily able to complete levels.

A few other minor bits here and there!

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New Levels
There are now 9 levels for you to wrack your eyeballs out over. They are all difficult in their own way, but also all achievable with practice, attention and learning mechanics.

Puzzles
The puzzle content of the game has been boosted by the introduction of Sokoban-style mechanics. In the Snekoban level for example, gates are locked by pressure pads which require boxes to be placed on top of them - but in a puzzling, Sokoban-like way.

Bug Fixes
Have fixed various bugs, including coin display, weird pop-ups behind the game screen, score submission, etc.

Level Select
You now choose the level you are going to start with. Make no mistake, neither is going to put you in an amazing stead as there are no "easy" levels in this game.

Music
I need to decide where to go with the music in this game. The tracks we have are very strong, but they need to be distributed well. As such the new levels don't have their own music yet.
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Sneks'n is back with a long (one day) awaited update! Play now to discover...

- Six exciting levels
- A new range of monsters each with their own mechanic
- Traps and tribulations
- Amazing bug fixes here and there
- New graphics by myself thrown in

Please let me know how far you get, I would say from hours of playing that level 1 is actually the hardest so far - if you work out the mechanics for the others that is!
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