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Pro mapping in RM VX

Water is animated, thus can't be put into a static image. Any autotile that is not animated can be used in the same way, you just need to open its file separate.
 
boltfox20":7ns6iizk said:
Water is animated, thus can't be put into a static image. Any autotile that is not animated can be used in the same way, you just need to open its file separate.

what do u mean open its file separate? O_o
 
RMVX doesn't have separate autotile files?

RMXP does, and I thought it was a great improvement over RM2k(3), allowing you to have any autotile on any map.
 
yeah that was a good thing in RMXP now u have it limited but its still posible to make autotiles using events with graphix 32x 32 pixel ;) you need 3 graphics to make any autotile
 
They even went back to the three step animations?

That settles it, I am not going to RMVX. They just took RM2k3, added scripting, a couple 'cool' features, and a lot of what sucked in RMXP and called it something new and awesome. I'll stick with RMXP until they decide to release a real upgrade.
 
its not 3 step animation its basically the same, if u check XP animations u can see that frame 1 and 3 are the same, they just erased it knowing that. It was a waste of space, the new features that VX makes it easier to create a game, thats cool about it, it saves you a lot of time, and lag in VX is WAY less than XP
 
There were many things that used the four steps. For example, most of the animals. This also allowed people to create slightly better animations without delving into the area of scripts or advanced events.
 
And then you use Photoshop's brushes and such to add better shading, and small bits of dust and stuff.  I've done this method and I like it.  I'm planning on using it for a game.
 
An idea I had, inspired a bit by this topic.

Removable rooftops

http://i8.photobucket.com/albums/a26/boltfox18/FakeRoof1.png[/img]
http://i8.photobucket.com/albums/a26/bo ... eRoof2.png[/img]
http://i8.photobucket.com/albums/a26/bo ... eRoof3.png[/img]

Basically, I put together the tiles from the tileset to make the roof I want, then I use an event to place it there. Afterward, I make an outline, like the box/ceiling from the inside tileset, and set it up as the inside roof. When that's done, I place code into the doors to change the roof event to the inner roof image and back again when leaving using switches. In the third screen you can see the event that holds the roof images being highlighted in the outside field. The event needs to be centered at the bottom of the roof to line it up right.

Using this small event system, you can make inside and outside rooftops for up to eight buildings per characterset. I plan on using this in a game I am making.
 
boltfox20":177zvztm said:
An idea I had, inspired a bit by this topic.

Removable rooftops

http://i8.photobucket.com/albums/a26/boltfox18/FakeRoof1.png[/img]
http://i8.photobucket.com/albums/a26/bo ... eRoof2.png[/img]
http://i8.photobucket.com/albums/a26/bo ... eRoof3.png[/img]

Basically, I put together the tiles from the tileset to make the roof I want, then I use an event to place it there. Afterward, I make an outline, like the box/ceiling from the inside tileset, and set it up as the inside roof. When that's done, I place code into the doors to change the roof event to the inner roof image and back again when leaving using switches. In the third screen you can see the event that holds the roof images being highlighted in the outside field. The event needs to be centered at the bottom of the roof to line it up right.

Using this small event system, you can make inside and outside rooftops for up to eight buildings per characterset. I plan on using this in a game I am making.
lol Funny, I was just wondering if this little thing would work.  Cool, glad you got ahead of me.
 
It's a cool idea and it looks nice visually. I used this technique to make a volcano with realistic lava flow, it worked quite well as far as I can remember. Though I used an event, rather than a picture/parallax, which does limit you to 640x480 images but does give a bit more controllability.
 
Haha that's a very good tutorial bus, I think I'll try that on my game once I have my computer back ^^
Then I'll get back here and show the results of what I made =) good luck with any other tutorial you're making and keep on the good work! ^^
 

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