Anonymous
Guest
where is this updated link you are speaking of?
thanks!
thanks!
Paradoxum;257338 said:where is this updated link you are speaking of?
thanks!
In THESE topics that are easy to find in the forum (the RTAB demo is in Animated Battlers... usually in the first page). You can either get to them by a straight forward search, or by checking out the FORUM SCRIPT LISTINGS (stickied at the top) for a pretty complete index of the available scripts by category.DerVVulfman;256929 said:The copy of the slanted bars that is included with the Limit Break and RTAB with Extras demos
# Color setting of gauge
# Usually color setting of the time
color5 = Color.new(0, 64, 80)
color6 = Color.new(255, 255, 255)
# When gauge is MAX, color setting
color7 = Color.new(80, 0, 0)
color8 = Color.new(255, 255,255) #(240,0,0)
# Color setting at time of cooperation skill use
color9 = Color.new(80, 64, 32)
color10 = Color.new(255, 255, 255) #(240, 192, 96)
# Color setting at time of skill permanent residence
color11 = Color.new(80, 0, 64)
color12 = Color.new(255,255, 255) #(240, 0, 192)
if at == width
#Gauge drawing at the time of MAX
for i in 0..height
self.contents.blt(x + i + @plus_x + @width * @rate_x / 100, y -i +
@plus_y, @at_gauge, Rect.new(rect_x, @height * 2, at, @height))
end
else
if actor.rtp == 0
for i in 0..height
# Usually gauge drawing of the time
self.contents.blt(x + i + @plus_x + @width * @rate_x / 100, y- i +
@plus_y, @at_gauge,Rect.new(rect_x, @height, at, @height))
end
else
if actor.spell == true
for i in 0..height
#Gauge drawing at time of cooperation skill use
self.contents.blt(x + i + @plus_x + @width * @rate_x / 100, y - i +
@plus_y, @at_gauge, Rect.new(rect_x, @height * 3, at, @height))
end
else
for i in 0..height
# Gauge drawing at time of skill permanent residence
self.contents.blt(x + i + @plus_x + @width * @rate_x / 100, y - i +
@plus_y, @at_gauge, Rect.new(rect_x, @height * 4, at, @height))
end
attr_accessor :at # AT (time gauge)
attr_accessor :atp # AT (for indication)
attr_accessor :rt # RP (permanent residence gauge)
attr_accessor :rtp # RP (permanent residence necessary quantity)
DerVVulfman;258833 said:To hanmac:
Those are separate systems by Cogwheel that this system is set up to consider. If you're not using RTAB, then don't worry about them.
To the_hellspawn:
I've been using it in the RTAB demo with "Anim Bat" for years, including the current demo... WHAT???