DerVVulfman
Sponsor
To adjust the position of the HP, SP, and ATB bar, you have to edit the def refresh of the Window_DetailsStatus in RTAB (roughly line 3830 to find it) or in the BattleStatus Modification script (around line 250).
To adjust the position of the OD bar (if using the overdrive script), then you adjust the def refresh (geez... shoulda known) in class Window_BattleStatus... not DetailStatus... around line 300 (for version 1.1 - default version) or line 323 (for Version 2.1 - Battlestatus Mod. Script version)
While the X and Y positions of the draw_actor... hp and sp values are pretty static, the OD bar uses a formula to control its placement.
Example:
...default value.
New edit... adjusts the x position by 12 more to the left, the y position 4 down... and makes the HP bar only 80 pixels wide instead of 120 pixels.
WARNING: Watch those borders. Though you can't see 'em, going outside the borders may cut-off and/or hide your features. Smaller fonts could help. :D
To adjust the position of the OD bar (if using the overdrive script), then you adjust the def refresh (geez... shoulda known) in class Window_BattleStatus... not DetailStatus... around line 300 (for version 1.1 - default version) or line 323 (for Version 2.1 - Battlestatus Mod. Script version)
While the X and Y positions of the draw_actor... hp and sp values are pretty static, the OD bar uses a formula to control its placement.
Example:
Code:
draw_actor_hp(actor, 4, 0, 120)
Code:
draw_actor_hp(actor, 16, 4, 80)
WARNING: Watch those borders. Though you can't see 'em, going outside the borders may cut-off and/or hide your features. Smaller fonts could help. :D