I've decided to try and code a Quest script, and I was thinking about something. When you're coding something like this where it has to be setup, would an effective way of scripting be to think on how its setup in the end and then code what is needed to make it like that?
for example:
in an event you want it to like this:
for example:
in an event you want it to like this:
Code:
@> Conditional Branch: Switch[001: Certain Point] == ON
[INDENT]@> Script: Quest.new(1,Harry)
@> Comment: Quest.new(quest_type, event_name)[/INDENT]