I wasn't sure how to show what I've done here. But basically:
The map is now populated with events which share graphics with players online in that map in the last 300 seconds.
These events don't do anything yet (they don't even disappear when they log out). But they will do.
What you see above is me and "me", because I haven't removed myself from the list yet. So I'm online, and thus appear in the online players list.
Things to do now:
- make the events disappear if the player is no longer in that map
- make the events move based on that player's movements
- make the events do something
I am going to have to make my own platformer script. The one I was using is incompatible with Galv's event spawner, because events spawn without all the meta data needed for the platformer's enemies and such. But I don't think that will be too difficult, and I should be able to come up with some better controls and AI anyway if I do it myself.
So,
STATE OF THE GAME:
- Login and register
- Character creation
- Simple map with nothing in
- Paperdoll based character graphics
- Map populated by real players with their graphics and in their positions, but they don't do anything yet
- Chat
- In-game forums