So I bought all of the Time Fantasy resource packs. Fecking hell there's a lot here. Just in animals alone, here are 84 monsters I can use. Add human or other sentient beings to this and we can have tons to start us off with.
I am also considering playable races:
Now to my USP. Ditching the sidescroller idea means this is just a bog standard RPG. But I want to still have a unique selling point.
Playing games such as RuneScape again, the multiplayer elements are often now contained in small spaces - the Wilderness on certain worlds, the Grand Exchange, and Burthorpe town. You won't see many players elsewhere and even if you do, nodes are single-user generally, so there's not much cooperation.
So I am thinking rather than an expansive world to explore, as in most MMORPGs, the Amy's Kingdom world will be intentionally small, on purpose.
A tiny world to begin with but in which almost every element is interactive with not just you but other players.
Trees which you cooperatively chop down. Individual apples and such. You won't just pick up an object but thoroughly interact to obtain it, and alongside other people.
I want every design feature in my maps to have a purpose. Every upturned bucket, every bush. I'm not sure how I'll achieve this or how well it will work, but we'll see. Planning time.