Because fire skill use common event to do that thing.I think ATOA set this for show how to move battler in battle by using event. Look in common event and you'll find it.Batman":1a1re95p said:So I have a small problem that's really annoying me. I have 2 battlers in my party, and when I go to battle someone, after maybe like 4 turns, the second battler in my party runs over the top of the enemy battler, and stays there in mid air for the rest of the entire battle. Any idea why? Great script btw!
edit: he seems to be only be doing it after the enemy does a Fire attack.
how to fix it.
- remove that common event from fire skill.
However I want anyone who known well about this ACBS
I made my game by using this great script.And my game is 90% complete.It look like this.
http://www.youtube.com/watch?v=J5hx4FsK3nY
I have big problem that I can't fix it. It is state animation.
If Battler have one state with animation (for example is poison) and give a lot more state(for Example is Poison/Shapen/Barier/Resist/Blink). The display of state animation will disappear.
I think this problem is coming because I modify a lot of this ACBS,So I download and check the Original ACBS. But It's still the same.
Anyone known how to fix It? Please Help me.
I still get this bug too.I can't release my game if it still contain a bug.I've noticed a couple more bugs that involve states in battle.
1. When an enemy is inflicted with a status, the status icon that appears next to the enemy's name appears for all enemies instead of just the afflicted enemy.
2. Sometimes after statuses have been applied, the buttons will become less responsive, requiring multiple presses before working. Also, when this is happening, any combo moves like Flash Combo suffer from slowdown, where the attacks have longer wait times in between.
I thought it might have been because of some other scripts I'm using in my game so I tried it in the demo with no additional add-ons and they are still there. Hope this helps!
EDIT : At last I can fix state animation ploblem.It not hard as I think.Sorry to bothering anyone here.