Just wanted to say that I've started using this script and I absolutely love it! I've been figuring out how to make my own animations and I think it is set up very well if someone with little scripting ability like myself can do it. I've also started putting together some more "Tales of" rips into usable battle graphics, since they seem to fit so well.
I do have one question, and I know this was being looked into, but I was wondering if anyone ever did find a way to make this compatible with Charlie Fleed's Equipment Skills system? I love both systems and can't see myself living without either of them at this point, so I would even be willing to pay someone if they could make the two compatible and I would not keep it to myself either lol.
The issue that I've encountered with the two most recent versions of the scripts is a conflict in the frame update for the after battle phase. I can add more details if anyone is interested.
EDIT: After some trial and error, I finally have the two scripts working together. Although I had to eliminate the multi-item drop function, but I was not using it anyways. It may not work with some add-ons though, as I had to remove a line from the bestiary add-on that dealt with multi-item drops.
For anyone looking to do this, simply replace everything between "Start After Battle Phase" and "Show result window" with the default scripts found in Scene_Battle 2. Everything seems to be working fine so far. The exp is added and the skills are learned with no crashes that I've seen. If anyone else tries this and encounters problems just let me know. Thought I would share my findings so far though.