Ramenuzumaki
Member
someone pointed out this code:
which can be found by pressing CTRL+F and searching " œ ƒŠƒtƒŒƒbƒVƒ… "
said editing the 96 and the 120 should move the ATB bars.
So i played around witht he 96 and the 120. It seems the 96 sets the position of ALL FOUR ATB bars moving them either up or down. Higher the number the lower it goes the lower the number the higher it goes. The 120 seems to be the width of the bar, and doesnt affect the position. Higher the number the wider it is the lower the number the slimmer it is. Here is a megaupload link that has both scripts. The one i am currently editting is labeled ATB. The other one with ATB in the name is a bar graphic addon.
ive included the the .dlls to run it, as well as the full RTP Standard has been uploaded into my folders, so it should run fine.
imma see what i can do on my end.
http://www.megaupload.com/?d=GRZ25YQ1
EDIT:
if you look above "draw_actor_cp_meter" there is a 160 + 4. The 160 is where the bar is located on the X Axis. the 96 in "draw_actor_cp_meter(actor, actor_x, 96, 120, 0)" is the positon on the 7 Axis. However. its still moving all four. imma keep playing with it
EDIT2:
So this is what I have so far. The bar position is pretty much perfect except for the fact that all four bars are ontop of each other.
Code:
#--------------------------------------------------------------------------
# œ ƒŠƒtƒŒƒbƒVƒ…
#--------------------------------------------------------------------------
alias xrxs_bp1_refresh refresh
def refresh
if @update_cp_only == false
xrxs_bp1_refresh
end
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
draw_actor_cp_meter(actor, actor_x, 96, 120, 0)
end
end
which can be found by pressing CTRL+F and searching " œ ƒŠƒtƒŒƒbƒVƒ… "
said editing the 96 and the 120 should move the ATB bars.
So i played around witht he 96 and the 120. It seems the 96 sets the position of ALL FOUR ATB bars moving them either up or down. Higher the number the lower it goes the lower the number the higher it goes. The 120 seems to be the width of the bar, and doesnt affect the position. Higher the number the wider it is the lower the number the slimmer it is. Here is a megaupload link that has both scripts. The one i am currently editting is labeled ATB. The other one with ATB in the name is a bar graphic addon.
ive included the the .dlls to run it, as well as the full RTP Standard has been uploaded into my folders, so it should run fine.
imma see what i can do on my end.
http://www.megaupload.com/?d=GRZ25YQ1
EDIT:
Code:
#--------------------------------------------------------------------------
# œ ƒŠƒtƒŒƒbƒVƒ…
#--------------------------------------------------------------------------
alias xrxs_bp1_refresh refresh
def refresh
if @update_cp_only == false
xrxs_bp1_refresh
end
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
draw_actor_cp_meter(actor, actor_x, 96, 120, 0)
end
end
if you look above "draw_actor_cp_meter" there is a 160 + 4. The 160 is where the bar is located on the X Axis. the 96 in "draw_actor_cp_meter(actor, actor_x, 96, 120, 0)" is the positon on the 7 Axis. However. its still moving all four. imma keep playing with it
EDIT2:
So this is what I have so far. The bar position is pretty much perfect except for the fact that all four bars are ontop of each other.
Code:
#--------------------------------------------------------------------------
# œ ƒŠƒtƒŒƒbƒVƒ…
#--------------------------------------------------------------------------
alias xrxs_bp1_refresh refresh
def refresh
if @update_cp_only == false
xrxs_bp1_refresh
end
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 0 + 4
draw_actor_cp_meter(actor, actor_x, 1, 120, 0)
end
end