PandoraShock
Member
Darksiders II: Weapon UpgradesVersion: Pre-Alpha
By: azrith001(pandorashock)
Introduction
Basically this script will allow the player to use various unwanted or obtained weapons and gear to upgrade armor (using an item to further upgrade another will result in the loss of the sacrificed item.) You may only use weapons to upgrade weapons and armor to upgrade armor, Also the stat increase per level of the upgraded item will be based on The average of the stats from the sacrificed item, IE: you have a sword with
STR: 10
ATK: 15
You upgrade it to lvl 1 with:
Sword:
STR: 5
ATK: 4
Crit: 1%
Spear:
STR: 5
ATK: 1
Crit: 3%
The outcome of the weapon would be
New Weapon:
STR: 10+(5)
ATK: 15+(3)
Crit: 0+2%
Notice how the extra average of the stat was added. Special added effects like Fire Damage and such will be added as well but those will only be accessible if the final item used to upgrade the level of the weapon is an enchanted item (this system will require my enchantment system)
I will also be doing Damage Calc Modifications, and an upgrade to the current enchantment system I have, which will also be made useable in VX, and VXAce.
Features
Screenshots
Not coded yet just wanted to let you know
Demo
N/A
Instructions
The instructions will be in the script and on my blog.
FAQ
None.
Compatibility
RPG Maker XP, VX, VXA, and the RM SDK
Credits and Thanks
Darksiders II for the idea
Author's Notes
I hope to get this done as soon as possible while working on my side projects, and main projects.
Terms and Conditions
Would like to be recognized as a part of your game.
By: azrith001(pandorashock)
Introduction
Basically this script will allow the player to use various unwanted or obtained weapons and gear to upgrade armor (using an item to further upgrade another will result in the loss of the sacrificed item.) You may only use weapons to upgrade weapons and armor to upgrade armor, Also the stat increase per level of the upgraded item will be based on The average of the stats from the sacrificed item, IE: you have a sword with
STR: 10
ATK: 15
You upgrade it to lvl 1 with:
Sword:
STR: 5
ATK: 4
Crit: 1%
Spear:
STR: 5
ATK: 1
Crit: 3%
The outcome of the weapon would be
New Weapon:
STR: 10+(5)
ATK: 15+(3)
Crit: 0+2%
Notice how the extra average of the stat was added. Special added effects like Fire Damage and such will be added as well but those will only be accessible if the final item used to upgrade the level of the weapon is an enchanted item (this system will require my enchantment system)
I will also be doing Damage Calc Modifications, and an upgrade to the current enchantment system I have, which will also be made useable in VX, and VXAce.
Features
- Ability for items to level up (if artifact items IE: only specific items can be leveled)
Screenshots
Not coded yet just wanted to let you know
Demo
N/A
Instructions
The instructions will be in the script and on my blog.
FAQ
None.
Compatibility
RPG Maker XP, VX, VXA, and the RM SDK
Credits and Thanks
Darksiders II for the idea
Author's Notes
I hope to get this done as soon as possible while working on my side projects, and main projects.
Terms and Conditions
Would like to be recognized as a part of your game.