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Wider Message Window

I discovered that when typing messages in the game for events and NPCs, the input window gives space for more characters than the default message window, causing the last few letters in each message to be cut off and not get displayed. When playing around with the scripts. I figured out a very simple solution to this problem- just increase the width of the window.

To use this, just replace the 'def initialize' section of the Window_Message class with this:


Code:
def initialize
   super(70, 304, 500, 160)
   self.contents = Bitmap.new(width - 32, height - 32)
   self.visible = false
   self.z = 9998
   @update_text = true
   @fade_in = false
   @fade_out = false
   @contents_showing = false
   @cursor_width = 0
   self.active = false
   self.index = -1
 end



Because it is so short and simple, I do not require credit or permission for use of this script. It will work with other scripts that enhance the message window.
 

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