Just want to run this by. These are a few of the features I'd like to incorporate in the RPG I am currently writing. The RPG does not revolve around saving the world or anything like that, but I expect people to find the situation rather lethal and important, at least to the player character. Since this is my first true project, I am not making it so long that I will get overwhelmed. For all the time it takes to complete the game however, I am going to make sure it is packed with worthwhile content.
I dislike grinding so the player will not have to train for hours to beat x boss.
The story will involve difficult questions of morality and duty. It will also have an element of religion and politics, and possibly sexuality as well.
Male or Female
This game allows for the player to play as either a male or female character. The sex of the player character most significantly changes what romance options are available. Other than that, there will be some minor dialogue changes, but nothing truly major. The PC's name will be decided by the player.
Decisions
This game allows for the player to make decisions through dialogue or direct actions. These decisions will influence the plot.
Morality
This game allows for the player to make moral decisions, but there is no linear meter tracking the moral outlook of the player character. Therefore, NPC's will react to the PC based upon individual decisions or a conglomerate thereof. If an NPC believes the PC has been consistently merciless, for example, they may react differently than if they believed the PC has been merciful.
Romance
This game allows for a romance subplot to develop between the player and one or more NPC's. Romance is entirely optional and is available for both male and female PC's. There may be consequences for developing romance with two or more NPC's. Romances may be terminated or suspended upon the player's decisions or the whim of the NPC.
Friendship
This game also allows for players to become friends with NPC's without being romantically involved with them. Friendship is entirely optional and is available for male and female PC's. There may be consequences for developing friendship with one or more NPC's. Friendships may be terminated or suspended upon the player's decisions or the whim of the NPC.
Approval
This game allows for NPC's to approve of the player character's decisions. Approval may lead to friendship, romance, trust, respect, loyalty, and other consequences. Approval and its associated effects may result in new sidequests. Although the amount of approval the player has with an NPC will not be shown to them, they will be able to infer it generally from the NPC reacts to the PC.
Disapproval
This game allows for NPC's to disapprove of the player character's decisions. Disapproval may lead to hatred, disgust, distrust, disrespect, betrayal, and other consequences. Disapproval and its associated effects may result in new sidequests. Although the amount of disapproval the player has with an NPC will not be shown to them, they will be able to infer it generally from the NPC reacts to the PC.
Companions
The companions are of various backgrounds, opinions, and personality. Often they will clash and disagree with each other. In some cases, it is possible for the PC to act as the mediator, but it is also possible for them to inspire rebellion as well. Characters do not fit nicely into "bad/evil" and "good," but will hopefully be morally ambiguous.
Endings
This game allows for multiple endings. Endings are the result of the various decisions the player character has made. There are no "bad" endings.
Heavily inspired by Bioware, no doubt. Although I am going to add my own touches to it. Ideally, one can play as themselves, which I will recommend upon completing the game, and still get desirable results.