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[RGSS] Framebuffer?

Is there a way to grab the final rendered frame buffer in RGSS?

I'm using RMVX and in short I was to see about getting the framebuffer in RGSS so I could do some post processing effects on it.

Thank you.
 
Still works for post-processing. AFAIK RM* is single-buffered, making a "real" framebuffer useless.

Maybe one of these days I'll get bored enough to reimplement the Graphics/Bitmap classes using OpenGL, which would allow me to double-buffer the game. I'd need your old transition re-implementation to do so, glitch.


EDIT: VX and later are double buffered. XP is not, that I can tell. (Can't see the actual renderer to confirm...)
 
theory":39m9wsat said:
Still works for post-processing. AFAIK RM* is single-buffered, making a "real" framebuffer useless.

Maybe one of these days I'll get bored enough to reimplement the Graphics/Bitmap classes using OpenGL, which would allow me to double-buffer the game. I'd need your old transition re-implementation to do so, glitch.


EDIT: VX and later are double buffered. XP is not, that I can tell. (Can't see the actual renderer to confirm...)

Hah, the old transition is apparently one of very few things I seem to have lost somehow. Not that it would be difficult to reimplement, now that I actually know C++.
 

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