Perihelion
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Above all else, pixel art is about precision. A single pixel can completely change a piece, so each one has to be placed with thought for how it interacts with the entire work. But bear in mind that pixels are just another medium, and in order to be a good pixel artist, you must first be a good artist. Form and lighting and composition and anatomy and color theory and all of those things are just as essential in pixel art as they are with any other medium. You can do basic game graphics without strong knowledge of fundamentals, but it'll hamstring your development sooner or later, as I can attest from personal experience.
That said, there are a lot of issues specific to pixel art, and I'll be discussing them here. I'm leaving color for a later workshop since it's a big topic.
Where to Start?
I have three main tips for beginners.
Start simple.
Probably the most common problem I see with inexperienced pixel artists is that they way overcomplicate their work and get lost. So in my opinion, the first thing you need to do is learn how to make attractive art using a small number of colors. Focus on conveying form correctly before you do anything else. If your art doesn't look right with three colors, it won't look right with thirty. I also recommend doing small sprites and tiles to start out with, as well as stealing other people's palettes. Bad color choice will make your work a lot more difficult, and besides, it's easier to focus on learning one thing at a time.
Study references.
You can learn a ton from other people's art. Find some art similar to what you want to do and zoom in on it. Study how they textured things and try to identify the underlying shapes beneath the shading. Look at lighting and color and form. Don't blatantly copy other people's work, but it's okay to imitate their style until you develop your own, or better yet combine several different styles. Look on Pixel Joint or Pixelation, or old SNES games like Chrono Trigger or Seiken Densetsu 3.
Solicit critique.
Get better artists to look at your work and give you feedback. Get them to do edits for you if you can. Also, develop the ability to look critically at your own work. That ability is essential in just about any endeavor, and art is no exception. Study your own work and identify flaws, then look at the work of better artists and see how they avoided those flaws, or look up real photo references.
Finally, I want to link two fantastic art tutorials.
Pixelation Knowledge Repository: I drew a lot of the ideas in this tutorial from here, and I definitely recommend it as further reading. The guys who wrote this know a lot more about pixel art than me.
PSG Art Tutorial: This has a lot of tips on shading and color and general art in a handy pictoral format.
That said, there are a lot of issues specific to pixel art, and I'll be discussing them here. I'm leaving color for a later workshop since it's a big topic.
Where to Start?
I have three main tips for beginners.
Start simple.
Probably the most common problem I see with inexperienced pixel artists is that they way overcomplicate their work and get lost. So in my opinion, the first thing you need to do is learn how to make attractive art using a small number of colors. Focus on conveying form correctly before you do anything else. If your art doesn't look right with three colors, it won't look right with thirty. I also recommend doing small sprites and tiles to start out with, as well as stealing other people's palettes. Bad color choice will make your work a lot more difficult, and besides, it's easier to focus on learning one thing at a time.
Study references.
You can learn a ton from other people's art. Find some art similar to what you want to do and zoom in on it. Study how they textured things and try to identify the underlying shapes beneath the shading. Look at lighting and color and form. Don't blatantly copy other people's work, but it's okay to imitate their style until you develop your own, or better yet combine several different styles. Look on Pixel Joint or Pixelation, or old SNES games like Chrono Trigger or Seiken Densetsu 3.
Solicit critique.
Get better artists to look at your work and give you feedback. Get them to do edits for you if you can. Also, develop the ability to look critically at your own work. That ability is essential in just about any endeavor, and art is no exception. Study your own work and identify flaws, then look at the work of better artists and see how they avoided those flaws, or look up real photo references.
Finally, I want to link two fantastic art tutorials.
Pixelation Knowledge Repository: I drew a lot of the ideas in this tutorial from here, and I definitely recommend it as further reading. The guys who wrote this know a lot more about pixel art than me.
PSG Art Tutorial: This has a lot of tips on shading and color and general art in a handy pictoral format.