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Normal Event Problem

Hey guys.

I have normal scene. It has a fire moving in paralel process, a sound repeating itself in a paralel process and finally, it has 5 events that all move simultaneously. It does everything good until the movement part. From there, it breaks, the music keeps playing, but the image is sort of stuck. What am I to do?

Thanks.
 
Because it's an autorun event, you should have something at the end that will stop it from running, whether you do a self switch to change pages or erase the event. Exit Event Processing won't work.

From your screenshots there's nothing stopping the event near the end.
 
I fixed it everyone. Like, before all the walking, I had this switch called "Music" that would put a sound in a loop, repeating it self. I just deleted the event with that sound and the movement was capable of proceeding.
 
Ok, so, suddenly, another error has surged.

Sorry for double-posting.

Like, now, the Auto-Run event that was running the cutscene doesn't run. Nothing was changed on it, it simply doesn't run. At first, on that event, I had an empty event in Paralel Process activating Self Switch A so it could be run (the cutscene event). But that doesn't work anymore.

What am I to do?
 
It's very confusing, what you're trying to do.

So the autorun event's first page is a Parallel Process that turns on self switch A, which activates the auto-run page 2? You don't need the first page at all.
I highly suggest uploading a new game with all of the events on that map. You can copy and paste the map itself and it'll copy everything.
 
seita":3shzchzl said:
You can copy and paste the map itself and it'll copy everything.

Doesn't copy events accurately. I've done that before and it messed up my transfer events etc.


I'll take a look at the file and see if I can help. It's dl-ing now.
 
Yeah, like, the event before this (also not playable) also had a problem like that when I transfered the player to the map I'm having problems right now (it wouldn't tint screen).
 
Ryuzaki":vnezb2zw said:
Doesn't copy events accurately. I've done that before and it messed up my transfer events etc.


I'll take a look at the file and see if I can help. It's dl-ing now.

I assumed all of the events were restricted to the map, didn't think there were any transfers.
Anyway, this will be a problem for me because I don't use VX. Guess its up to L.
 

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