Glitchfinder
Staff
Plague180":132kn0jk said:ok, i tested it with all my scripts, it works like a charm, i like the new features(though i had added many of them myself to your old one) there is one downside IMO. i have my own little cursor i use in game. i use this to hide the real one
[rgss]cursor = Win32API.new("user32", "ShowCursor", "i", "i" ).call(0)
[/rgss]
i had no problems with your old script doing this, but for what ever reason when i replaced it with your new version it isnt hiding the mouse any more. i didnt play with it much. just replaced your old script with your new one
My new script actually has a method to hide the mouse. It's made so that the mouse is only hidden while it is in the game screen, and it's also been set so that if the mouse is detected to be in the wrong state, it gets put to the right one. Check out the last two methods in the method list, hide_cusor and show_cursor.