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Japanese Script Sites -Scripts Contained-

~Oh no, wrong section!!! please move me!!!~


A few people seemed interested in what scripts the japanese sites contained, and here I am to tell you. thank you cheap translator. If you are a coader, I can ROUGHLY translate the scripts, it's up to you to make them usable.

These are hard to understand, yes. But, hay, if you want me to get them for you I can.

-All of these sites can be found in the Forum script listing sticky-

Cogwheel-
BATTLE TYPE SCRIPTS
Real-time active Battle (RTAB)
 Skills chant Ver (((***i'm assuming that that is the same as where you must impot a code to cast spells***)))
  Partnership skills (((***Although not certain, I THINK this is skills one person can use if and only if theres another certain person in the party***)))
 Skills used when media consumption (((***Sounds like use an item, use a spell***)))
 Series stroke (((***I can't even fathom what this means. Maybe I'll dl and test these later***)))
Face graphic combat
Count Time Battle (CTB) (((***Much like in FFX2***)))
Damage view reshuffle
HP / SP / EXP gauge display (((***I wonder if the bars are preaty... Hm....***)))
HP / SP gauge animated display (((***Don't ask, I don't know the difference)))

MENU TYPE SCRIPTS
 Members exchanged (((***Alot of you have asked for a mobile switch off of chars. Well... um.. here you go***)))
The default menu face graphic display (((***I understand what it does, I don't understand the use***)))

MAPPING TYPE SCRIPTS-
Footsteps generation script (((*** Theres one people ask for alot...***)))
Automatic door event generated (((***But you'll still have to put where it goes, and there's not too much more to it anyway...***)))
Test play faster (((***I can dig that one***)))
PIKUCHASHEIKUSUKURIPUTO (((*** Um, pikachu.... she... ikusu... kuriputo... Um... maybe a mad lips mini game....***)))
Verη Dot moving in all directions (with dash) Ver η


PARADOG
Strangely enough, I couln't find anything new here. Nothing out of the ordinary... sorry.

momomomo
Say that 5 times fast...
BOOK TYPE SCRIPTS
Items guide
~~~~Tools, equipment and protective gear details can be illustrated book items.
Skills guide
~~~~Details skills are sure that the skills guide.
Adventure Diary
~~~~In addition to the diary might be used in an adventure journal.
Sound Test
~~~~It heard a song to play.
CG mode
~~~~To obtain the CG見REMASU.
((***There also seems to be a tutorial on comment based features. If you want it ALMOST translated, ask***))

BATTLE TYPE SCRIPT
Cut-in show
~~~~Skills used during cut-in show.
Skills Partnership
~~~~When combat skills is a partnership.
Roma â—‹ moth Wind command window
~~~~During combat command window Allais really.
AIKONUINDOU
~~~~During combat command window icon will be displayed.
Camera
~~~~ Fighting cameras.
((**** I don't know what that crap means. I can take a GUESS, but if you want it translated (the script) then ask.))

SYSTEM TYPE SCRIPTS
Party organization
~~~~As its name suggests, the party organization.
Level limit exceeded
~~~~ Actor Max LV's changed. オマケ付き。 OMAKE with.
Cooking System
~~~~Cooking. アレですね。 Allais.
ABIRITISHISUTEMU
~~~~The bottom line with the skills disconnect.
Strengthening attribute
~~~~Weapons and skills and the ability to rise attributes can be granted.
OTOSUTETOSUKIRU
~~~~Auto Skills State to grant them. 敵にも対応。 The enemy also supports.
System Data
~~~~All save data in a common, the system will be able to handle data.
KGC (UPDATED)
***Prenote- KGC prohibits posting their scripts on forums, so if you want a script, ask for a PM of it. ***
MOVEMENT TYPE SCRIPTS
On the screen display
Dash & Menu Commands
Dash
Dash-8-direction movement
Mini Map
Bastard Map loop
Teleport Up

BATTLE TYPE SCRIPTS
Damage absorption
SP attacks during recovery
Per-turn automatic recovery
Combat camera
Butler Effect
Points Battle
Circle skills Up
Suicide skills
Damage view reshuffle
Delay skills Up
Equipment breakdown
Fleeing skills
Getting the money and increase the value of experience
Enemy fusion
When defense HP recovery
Name Hide skills
Invincible state
Killed instantly State
Magic Sword
Multistage attack Up
Overdrive 2 Up
Overdrive
Preemptive strike
Random Target
Ranks concept
Percentage Damage
Results Screen 2
No attribute calculation eliminates
Attacks attribute set
Using skills message
Magic reflection
SP Damage
SP combat impotence
Bonus gauge
Results screen reshuffle
Individual Combat Command
Stealing
With effective use of equipment
Active Count Battle 2 Count Active Battle 2 Up
Active Count Battle Count Active Battle Up
MENU TYPE SCRIPTS
Menu screen display face
Items classified
The menu cursor position memory
Playing time window retrofit
Screen Play record (is a little different from the contents)
Equipped with a screen reshuffle
The menu screen reshuffle
Skills classification

Claimh
Sorry... I got a 404 error.


XRXS (Cherry Tree Elegance Resident in Earth)
...at 'Shelf Script'...

This one has ALOT...

SYSTEM TYPE SCRIPTS

Pictures reversal
Twisted move
Dash feature
Stopped仕草
CP-turn control system
Add effect imposition probability
Attribute attack / correction with magnification
Defense attribute / weaknesses detailed
State defense / effectiveness detailed
Defense slip / effect the amount of detailed
Fixup calculation limit
Party members extended menu reshuffle +
State Auto fixes

BATTLE TYPE SCRIPTS
Butler Motion XC. ★
Full-ViewFull-back Battle View + movable camera
Setting Basic BATORUREIAUTO
Battle Status clear design
Battle Status Rapid Design
TORUPUENEMI arrangement to pitch Y Z Depth conversion
LEVEL UP! Ability to rise window display
Fighting rate adjustment
Skills name Hide
BattleInterruptScene - Fighting in the menu - BattleInterruptScene --
Fade-out battle victory music +
Show hit combo + bonus
HP・SP透視 Enemy HP SP perspective
Always State

TUTORIALS

First "by adding processing alias"
The second "to AKUSESA alias"
Third annual "module constants"
Fourth times, "super-割RI込ME!"
Fifth times "fonts KODAWAROU"
Sixth times "viewport"
Seventh times "content caching feature"
Eighth times "standard使IKONASE!"



RGSS WIKI
*Some external operating scripts are not included, for the obvious reasons*
ITEM TYPE SCRIPTS
SP consumption is a change of equipment, etc.
This SHOULD link to the translated script. IT WILL NOT WORK AS IS! If you know the scripting language, however, you can decipher what it's supposed to say, though.
http://64.233.179.104/translate_c?h...%B9%A4%EB%C1%F5%C8%F7%A4%CA%A4%C9+Ver1.02.txt
"equipment without" determine how changes
item management in private
skill acquisition items
developmental skills item
Random items
combat gear changes in the
resuscitation effectiveness of protective gear and decorations
equipment can be used only in specific skills Accessories
attribute grant
both handheld weapon 2

BATTLE TYPE SCRIPTS
EXP & GOLD medal count increased protective gear
SP consumption is a change of equipment, etc.
times Damage display continuous random attack
times Damage display continuous attacks
"steal" attribute
State Auto expansion
auto Battle
skill range effect of switching
skills perimeter effect
skill acquisition items
skills splash (RIFUREKU)
State skills, including confusion (during combat)
State efficacy rate set
Troup emergence limit breached
drum-HP systems
CTB bastard
manual level
Map also fighting in the music
combat gear changes in the
equipment can be used only in specific skills Accessories
attribute calculation method changes
attribute grant
When the effects of combat

MISC TYPE SCRIPTS
Input.mouse
S-JIS UTF8 Juggling
Table passed Array content-dimensional structure in a self-assignment methods added
MAP and the Troup combat
Contact Events range expansion
window handle acquisition
Area Map loop configuration vehicle Others
data management and system configuration screen Simple Title
dot unit move
mouse input
Map Get the name
menu screen calling event extended
kanji name of the corresponding input
forced into full-screen
designated events call
walking ranks

CODE CRUSH
BATTLE TYPE SCRIPTS
KI system
Update Skills
Skilled system
Tracking attack
BP skills system
In an instant every defense
MISC TYPE SCRIPTS
Add animation
And rule number Counter
Training
After the fighting recovery
Arrow cursor expansion
MAP TYPE SCRIPTS
Shortcuts
Map another battle song
Another battle terrain background
Automatic ENKAUNTORISUTO
8-direction movement dash +


Hakoirigoya
3D DANJON to TSUKURO!
~~~~RGSS in a pseudo-3-D DANJON I tried. 今後の予定は未定 The future is undetermined
Figure drawing
~~~~Think about drawing graphic.
Free Window 3.10 Up! Free Window 3.10 Up!
~~~~To specify the position and size of the message window and the command window to a client.
 2.05 Combat message 2.05
~~~~DORAKUE and RPGMaker 2000 battle, as a message to war.
1.00 DORAKUE Wind Map switching 1.00
~~~~Map part of any hidden tile, the place to go and display it.
1.00 Automatic mapping 1.00
~~~~Players went to the location to record and automatically reduced to create maps.
1.01 Map event calls 1.01
~~~~Event ID or event name is mapped to call the event.
1.01 Event command "loop" process change 1.01
~~~~Event command "loop" such as the number of conditions and settings.
1.03 A string "picture" as a show 1.03
~~~~Any string "picture" command-related events in display or moved it.
1.00 Multiple lines of string "picture" as a show 1.00
~~~~Multiple lines of string "picture" command-related events in display or moved it.
1.00 Given actor / events graphics change 1.00
~~~~Cara graphics to a specific event and the same actors or graphic changes.

Help window displays icons
~~~~Items and skills help window to any icon.
 1.00 Extended Help window 1.00
~~~~~Items and skills to help the picture window view and multiple lines in the show and.

Simp
WALKING TYPE SCRIPTS
Stairs optimization ver 1.0
ver 1.1 Walking graphics add ver 1.1
Walking graphic patterns for additional increase ver 1.1 â—‹
ver 2.7 Dot move ver 2.7
ver 1.1 8-direction movement ver 1.1
ver 4.1 Walking ranks ver 4.1
combination of patches
1.7 â—‹ Walking operation ver 1.7 â—‹
1.3 Walking effect ver 1.3
ver 2.1 Mousing ver 2.1
ver 1.0 Camera work ver 1.0
ver 1.2 Map loop ver 1.2
ver 1.1 Panorama animation ver 1.1
ver 1.4 Screenshot ver 1.4

BATTLE TYPE SCRIPTS
Damage ranges set ver 1.0
ver 1.3 Position set ver 1.3
ver 1.4 Position reflect ver 1.4
ver 1.1 Edit command window ver 1.1
ver 1.6 BATORUSUTETASUUINDOU separation ver 1.6
ver 2.0 Drum system ver 2.0
ver 1.4 HP SP meter display ver 1.4
ver 2.4 SAIDOBYU combat ver 2.4
ver 1.0 Butler placed ver 1.0
ver 1.1 Unique skills ver 1.1
ver 1.3 No combat script ver 1.3
ver 1.0 Icons command with a selection ver 1.0



~~Closing Comments-
give me a freaking Portuguese site to translate or something. Jap is killing my comp. Oh ya, once again, request me to get the script and translate if for you and I can. It woln't be useable in the format I give to you though, you'll have to clean it.
 

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