Skyla Doragono
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The easy way to get a lot done in a little time
Frankenspriting is a form of spriting so named because the artist hacks apart several other sprites to make one new sprite. A number of people look down on this, claiming it's unoriginal or uninspired. Most of these people also settle for each town to have NPCs that look exactly the same, despite being oceans apart. That's all well and dandy, but laziness of that magnitude doesn't satisfy everyone.
In this workshop, I'm not just going to go over Frankenspriting. I'm going to also cover why we do it, and how the skills you pick up from doing it can be transferred over to other tasks. I'm also going to go over what you need to do this effectively, and later go in-depth, step by step, through making new sprites out of what's already there.
Why do we Frankensprite?
You can make up any excuse you want, but when you think about it, we Frankensprite because we are lazy individuals. It is much faster to slap together a few pieces from existing sprites then it is to come up with something entirely new. That's not to say this is a bad thing; looking back at commercial games put out by big companies like Squaresoft, you can see rampant laziness all over the place. If they have a full staff and can get away with it and still make millions, why can't an indie game designer working all by their lonesome?
Frankenspriting is not something to look down on. When you have a lot of sprites to do, and not a lot of time to work on them, it is a quick and easy way to get them out, and still achieve a subtle uniqueness in your game. Slapping random parts together can also lead to a new idea for a main character or important NPC, and can even create new monsters. Using skills picked up from Frankenspriting, you can also shape your character in various poses much faster than if you had done it from scratch.
Forms of Frankenspriting
Did you think that just slapping together random body parts was all there was to Frankenspriting? ...well, yeah, that pretty much is all there is to it. However, by being able to take sprite parts and mesh them together properly, you can also:
Recolor
Recoloring doesn't seem like it would have much to do with Frankenspriting, but it's actually very important when creating a new sprite this way.
Alter Expressions
Making new face expressions is easy, but what about the poses to go with them?
Template Conversion
You like the look of an RTP-style character, but you're using White Ties? Sure, we can work with that.
Update Old Sprites
A great way to get a new sprite is to take an old one and dust the cobwebs off.
Programs and other Tools You will Need
First and foremost, the number one tool you will need no matter what kind of sprite altering you want to do is a simplistic graphics editing program. I put emphasis on simplistic, because you're not really going out of the way creating these sprites, and sometimes a bulkier program can actually hinder you.
So all of you reaching for Photoshop; BAD!
Personally, I use Paintshop Pro 9 for my spriting. It offers layers and transparencies, while still keeping things simple. Plus, the pointer for the paintbrush and similar tools snap to a pixel grid, which is what you need when working on stuff like this. Those with Vista and up, however, should note that PSP9 is not compatible with Windows Aeroglass and will force your scheme into Windows Basic mode. This should switch back afterwards; so it will still run, just do funky things to your pretty desktop while it is. But if you're busy spriting, why should you care about what your desktop looks like?
Also, if you're going to be using the RTP template for your Frankensprite, you're going to want a lot of resources to work with. And considering it's RTP, there's plenty to work with out there.
No, seriously.
If your going to be using commercial game sprites to Frankensprite with, your going to want a lot of sprites from the same game series, or the same artist (for example, the artists that work on the Disgaea games are pretty easy to spot). Most of these can be found on the Internet -- Spriter's Resource is an especially good source. Sometimes you're just going to need to rip the graphics yourself, but fortunately this has become easier. A special tool called an OAM Viewer is built into emulators like VisualBoyAdvance and DeSmume. This allows you to view individual sprites as they are in the game data, without any overlays or obstacles in the way. When combined with a program like Animget, it allows you to get quality shots with very little effort.
There is also a program I've been playing with called Console Tool. It's a very powerful tool that allows you to look into a game's data. However, it's not entirely complete (for example, it doesn't recognize SOME .pal as a pallet files, which has led to much fist shaking) and right now only works properly with Nintendo DS games (all other formats will just come up with the HEX code for the game), so your success may vary. Console Tool is a JAR executable and should work on any computer without issue as long as Java is installed.