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Ethereal Dreams

Dragonfly Studios presents
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Download Demo 2.0 [Here] (53 MB)

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April 2nd, 2008
Hello Everyone! We hope you enjoyed our, rather elaborate, April Fools foke. We know we did. XD We'll be keeping Drunk Attorney in our thread at the bottom, for anyone who wants to access that 'demo' in the future.
A lot of people have been asking if we plan to finish that little mini project, I'd hate to break your hearts, but no. It took a month to get that 20 minute demo out. Balancing that and the real Ethereal Dreams (along with you know, life and work and stuff) just wouldn't work out to well. There's also the fact that some the 'future cases' were influenced by true future events in the game, with some deaths thrown in to murder cases. But hey, if you enjoyed this, you'd get a major kick from the real Phoenix Wright games.
And so it's official, Ethereal Dreams WILL NOT be switching to VX and Darin WILL NOT be taking up law.
In other news, since this little joke put Racheal in a scripting mood, there might be an interesting new system implemented in the future. I won't give anything away until it's further along.
I hope you all had a great Groovy Potato Day!
~Makio-Kuta

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40 years ago, a war raged across the island continent, Silvania. The war pitted the magical kin of the land against the Dwarves, outsiders from Enoshia who had no magical power at all. Dragon Riders, from an unknown land, came to assist the magical creatures in the war against the Dwarves.
Overpowered and defeated, the Dwarves were banished from Silvania's mountain ranges and forests, back to the land of their ancestors, the Orcs.
Now a Dwarf, who grew up in those troubled times, seeks revenge against the magical creatures of Silvania. With a large army, he comes to the shores of Silvania, hoping to spill the blood of those who wronged his people in the past.

Darin, Ryaena, and Phylip live on the Northern part of Silvania, still untouched by the Dwarven army. As events unfold, the trio find themselves in the midst of this struggle and another battle far bigger than the Forests of Silvania.

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When Darin was in his late teens, he and his Dragon, Kane, left their home following a tragedy. Not long after leaving he befriends a misfit centaur, Phylip, and a lost Meenian, Ryaena. The three now reside on Silvania and travel together. Darin is a heavy drinker and a constant flirt. But his best friend and 'daughter' both know that deep down inside he's an honourable man.

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Ryaena was found by Darin when she was very small. She's since become like his daughter and travels with he and Phylip. For the most part, Ryaena keeps to herself, but she can be known to be a bit stubborn. She trusts no one more than she trusts Darin.

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Phylip travels with Darin and Ryaena acting as a no nonsense older brother at times. He always lectures Darin about his drinking, but means well.

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A Dark Elf Darin helps break out of prison. She claims to be of Noble blood and that her imprisonment was because of a betrayal. She manages to convince Darin and the others to take her homeland, Nilis.

Morgan - A woman who seems to not like talking about her past. She says working at the weapon shop is a way to turn her life around. Enjoys a good drink and good company.
Celine - Resident dancer for Geja's bar. A nice girl, who has the bad habit of flirting with customers.
Horis - The bartender at Geja's bar. Although a bit grouchy, he's a tolerant man.
Erick - An armor dealer who's not quite all there.
Jade - A fairy that seems out of place in a dark dank prison. Perhaps there is more to him then his cute exterior.
Duke A'Rein - A snot nosed Light Elf who thinks he is better then everyone.  What he's doing so far from home is anyone's guess.
Hok - A cruel and chiseled looking man.  His sinister grin and harsh mocking words suggest this man has a dark profession.
Kane - Darin's life long pal and companion. It's hard to say why he's tolerated Darin for as long as he has.
Ethan - Erick's younger brother who works in the transport business. Clumsy and a little eccentric, but he's just wants to help out his older bro.
Marilyn - An elderly Light Elf who lives alone in the woods.  She knows a great deal about plants and their uses.
Alena - Visiting from the continent of Enoshia, Alena tries to rally the civilians of Nova to fight against the invading force to the south. She appears to be highly religious and noble.
Damien - Damien is a Dragon Rider who was born in Nova.  Although he has no Dragon or proper training, he likes to pretend he does.
Riche - A man who's Caravan doubles as an item store and a home.  He lives alone with his son.
Melena - A human who's recently moved to Nova from Enoshia to get away from certain religious groups.
Ti'el - A close friend of Darin's who lives in Nova.  She loves the farm life more than anything else the world has to offer.
Gramps - A grouchy old man who criticizes Darin for everything he can think of.  He makes the best Pumpkin Seed Beer.
Firo - Travels with his father, Riche, in their Caravan.  Due to his father's drinking, he's usually the one in charge of inventory and book keeping.
Clyde - A fisherman from Geja who left his home town to find new species of fish.
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Original Artwork
The custom artwork of Ethereal Dreams is one of its biggest pulls. Using the half kaizer sprite template by showkaizer and tana, every sprite is custom made. And with that every tileset. There is also a heavy amount of original artwork interfaced into the game's systems.

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Talents
Each character is assigned a set of six talents. These talents level up with the character based on the weapon they are holding. As talents raise in level, the characters learn more skills.

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Campfires
As you progress throughout the game, you have a chance to unlock hidden conversations between characters. These conversations can be viewed on the world map whenever the campfire icon is displayed in the bottom right corner. Although they aren't important to the story line itself, they reveal more about the characters and are sometimes worth a good laugh.

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Encounter Orb
A colourful orb displayed in the bottom left corner is used to judged how close you are to a battle. The colour ranges from green to red and a battle occurs when it reaches red. Different terrains affect how quickly you find yourself in battle. A noisier terrain like spalshing through water, increases the chance of the enemies finding you. Be careful where you walk!

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Tactics
Customize up to four different attack patterns to help make battles quicker. From your menu, pick and choose what action you want all four members to take and then in battle select that tactic and simply use auto and unleash your strategy! All four tactics can be named for quick recognition.

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Memo
From your menu, you can access a memo that's filled with useful and useless information. A bestiary of the monsters you've fought so far, a journal keeping record of your story progress and a section dedicated to tutorials about game play. Journals and the bestiary are written by the characters themselves, adding a touch of humour to what's typically a dull collection of information.

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Maps
Throughout the game you can collect maps that can be viewed from your key items. These maps not only reveal your surroundings and key locations, but also display your location and goal with easy to understand icons.

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Team Leader/Main Artist/Main Writer/Co-Scripter - Makio-Kuta
2nd in Command/Main Scripter/Colourist/Editor - RachealMoon
Co-Writer/Co-Artist/Battle Backdrop Artist - DarkAngel6
Summons Artist/Location Namer/Tester - CharChar05
Monster Artist - Ikara

The Beta Crew
Reives
J.D. Slasha
Arcanum
sixtyandaquarter
BusterSword777

Misc Credits
ShowKaizer and Tana's Half Kaizer Templates
AMS by Dubealex
ViewRange and PathFinding by Near Fantastica
Logos by havana24
Numerous Songs by Fallofthetyrant
Darin sprite by JD Slasha
Darin sprite by sixtyandaquarter
Hayato and Darin by JD Slasha
Merry Christmas by JD Slasha
Sexy Magni by Lunarea

This was Ethereal Dream's April Fools joke in 2008.  We've left it here for you all to enjoy!

Download Demo [Here] (11.8 MB)
VX nor the RTP is required, but I recommend reading the Controls image included.

Court Record
By pressing the "D button" you can access your Court Record.  Here you will find a list of all the evidence you've collected during investigation.  By pressing the "D button" again, you'll change the view from evidence to profiles.  Here all the people you have met during the case are displayed.  (Please note that this demo does not yet have investigation implemented.  You do however, have items and people in your Court Record.)  Knowing your Court Record is key to playing this game.  Check it often whenever you need to stop and think.

Press
In the Courtroom, during a witness's testimony, you have the option of pressing them for more information with the "A button."  By doing this you can reveal information about what the witness saw in greater detail and perhaps find yourself new hints to help you progress.  When you aren't sure what to do, try pressing the witness and see what happens.

Present
Presenting evidence to the court is a vital part of this game.  At any time during a witness's testimony, you can present evidence.  Listen carefully to what the witness is saying, when they say something that seems off, open your Court Record.  Look for any evidence or profile that might contradict what the witness has just told you.  When you find something contradicting, present the evidence needed to prove it with the "S button."  Finding contradictions can help open the case to new possibilities and find you your Not Guilty verdict.



Credits
Scripts and System - Racheal
Story and Rip Edits - Makio-Kuta
Beta Testers - Sixtyandaquarter and Reives
**Please note that all the graphics from this joke game are rips or heavily edited rips of actual PW material. This includes the header image to this spoiler.
 
wow man looks great.

the graphics are awesome, i especially love the style of the charsets and chipsets. and the forest looks awesome.

i do like the story too.

and the concept art is cool

im downloading now and i know i wont be let down. :) keep up the good work.
 
saikyo765;167823 said:
the graphics are awesome, i especially love the style of the charsets and chipsets. and the forest looks awesome.
and the concept art is cool
As the game's artist, I say thank you many times ^_^
 
This looks absolutely fantastic!

In fact the only thing I can complain about is the half-kaizers.

They don't look bad or anything, it's just, imo, they seem out of place in comparison to the faces... maybe it's because the faces are so expressive, but the HKs don't even have mouths. Hm.

Oh well, that's just my opinion. Still looks awesome (I'm absolutely loving the artwork!)

EDIT: Oh, forgot to mention it, but I haven't downloaded the demo yet, since I'm a little busy right now with other things, but I'll be sure to try it out later.
 
:eek: My Name!!( kind of..My name is Ryanna) XD well 63 years is very young for elfs bc they can live up to 1000 years....G3 would be like 5 years old...But its your game
 
I don't think there's a set age for elves in fantasy, Ryanna, only that elves have longer life-spans than Humans. I think it's fine.

This looks like a nice project. Glad to see a team coming out with a project. :D
 
Just got done playing parts of the demo and I'm pretty impressed with the use of the custom graphics.... I really wanna play a full version, I actually got into the game... and it's real rare for an rmxp game to do that to me! I'll be watchin this one closely!
 
@Buster Sword: Adding expresions to the spirites (at least for talking scenes) might just have to be something we should look into. Perhaps it will help with that? And it's wonderful to hear the art is loved! :thumb: We've put many many hours into, so appreciation is always enjoyed. Hope to hear from you again after you get a chance to try the demo ^_^

@Ryanna: It's kinda funny you mention the name thing, because I remember seeing you on CA before and being amused that your name was the same as hers. (Purely coiciedence of course, Ryaena was named long before we ever joined CA or here.) As for the elf thing, in our world, elves live about three times longer then humans. (You'll notice we had the elven equivalent in brackets).

@Lene: Thanks for the comment :) It is defiantly easier to get a team together when you know each other in real life.

@J.D. Slasha: Glad to hear the custom graphics are well received, and am also very glad you got into the game! If you're drawn in with this little bit, I can't wait till we actually truely start the plot rolling. ;)
 
The AI music is just a temporary thing until we have original music. We just happened to have the OSTs, and it seemed to fit. (Plus, we love the games).
 
sabao;171792 said:
Lovely new sig. For some reason, Darin looks a little flustered. :P

If you see the rest of the picture, the girl is actually holding his hand. And well...Darin has a certain like for that girl. n.n
 

Taylor

Sponsor

Phylip looks like he's twisted around too far in his battle pose. Or maybe his name is obscuring the direction his chest is facing. And Ryaena is standing a little off due to the center of the image being her arm, this doesn't leave room for a fourth member.

Uh anyway. I like this game, and the zooming in world locations was clever.
The boss felt a little tedious and the boss theme was a little quiet...
... I gotta say something else good...
...
Sleeping while [Drunk] giving a [Hangover]? Cool. XD
What do those Statuses do though?
 
You're so right about Phylip's battler *smashes head into desk* I'll set about seeing what we can do to fix that. Thanks a ton for pointing that out.
As for Ryaena, a new battler has been in the works for her. Since a lot of people said her back looks broken. Also, your point about her being 'off center' is true. n.n'

I'm glad you liked the demo. XD We're still working on getting that boss properly balanced. It's been a losing battle. n.n'

Thanks for the comments and crits! Much appreciated. ;)

At the moment, hangover drops hit all stats to 80%, and hit rate to 60%.
Drunk drops hit rate to 10% and ups str to 120% and atk to 130%
(these are subject to change however, since we're not quite positive this is what we want)
Since what status's do has been a big question lately, we're debating implementing a 'library' in the next town that explains these things in detail.
 

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