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Dreamshift RPG

Project Dreamshift is an RPG which takes place in my 'Havoc Dawn' lore; the name is yet to be finalized.
I look forward to any comments or crits!

Setting Summary
  • Alternate dimensions, multiverses and past, present future are collapsing into each other, breaking all science and physics.
  • Rifts have opened up, allowing travel between the worlds.
  • Everything is powered by faith; if an archer believes his arrow can pierce a tank, it will.

Features
  • Rifts
    • Rifts open, close or change based on your actions / words.
    • 'Hub-world' where all rifts are. Exploration required to find the more secretive worlds.
    • Rifts can be likened to levels of other games, or towns in other RPGs.

  • Flee
    • Foes have second 'hp' bar that tracks their resolve. If it reaches zero, they flee.
    • Skills can deal damage to hp, resolve, or both.
    • If the last / all foe flees, the game seamlessly changes to a platformer minigame. Where you must chase down the foe.
    • In the minigame, you can fire a projectile that slows their movement.
    • You can choose to flee from battles, where they chase you instead.
    • Minigame is not triggered if you flee on your first turn.

  • Capture fleeing foes
    • Capturing fleeing foes gives you a choice from three options:
    • Kill: Kill them as normal, for the usual rewards when killing enemies. (currency, xp, maybe items)
    • Harvest: Forfeit the rewards from killing them, to get some peculiar, usable items which are unique to each monster - only obtainable through this way.
    • Bind: Bind the foe to you forever; allowing you to transform into them and use their abilities. Can transform in and outside of battle. Only 3 forms can be used in a single battle.

  • Impersonate bound foes
    • Skills cannot be used outside of battle.
    • Impersonating the right foe for the target / world can let you gain access to new areas, new information or get others to do what you tell them.
    • For example, gaining access to a military base, without the soldiers attacking you and access to ID-secured parts of the base.

  • Battle
    • Final Fantasy styled; think Active Time Battle (ATB)
    • Attacks tracked like projectiles; does an animation make you jump over an enemy's fireball? Then that fireball missed.
    • Place down obstacles, like sandbags or raising boulders, to block said projectiles.
    • Your usual statuses like Poisoned, etc.
    • Maximum of 3 forms in a battle; the form you were in when you encountered the battle counts towards this.
    • Pick your other forms from your whole list, on the fly. (Think quick; won't want opponents wailing on you, while you choose!)
    • Customise the ease of battles by choosing the gamespeed for battles.

  • Overworld
    • No random encounters.
    • Battles are triggered by aggressive foes running into you, selecting to attack docile NPCs or triggered through conversation choices.
    • Saying / killing the 'wrong' people can result in entire rifts or people disappearing for the rest of the game.

Clarifications
  • Why you can bind and transform into foes is tied into the story.
  • You can capture all kinds of enemies, from archers, soldiers, mechs, etc. And of course, the almighty piggy. Who's skills will include rolling in mud.

Images
Convo_zpsggjp6ofd.png


Battle%2001_zpsr7zwwalg.png

The background of the above image is of placeholder. Though the little guys are final. The battle bit just opens up on top of the overworld.

Thanks for reading! :)
 

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