Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

DoubleX RMMV Item Triggers

DoubleX

Just a nameless weakling
Member

Note
This plugin's available for commercial use

Purpose
Sets some items to trigger some actions when conditions are met

Games using this plugin
None so far

Notetags
Code:
 *    # Skill/Item Notetags:                                                  

 *      1. <timing item trigger: ITCX, ITAX>                                  

 *         - Sets a skill/item to trigger ITAX when timing and ITCX are met   

 *         - timing can be pre, post or custom timings set by you             

 *         - preBattle means right before using the skill/item in battles     

 *         - postBattle means right after using the skill/item in battles     

 *         - preMap means right before using the skill/item outside battles   

 *         - postMap means right after using the skill/item outside battles   

 *         - timing must only consist of alphanumeric characters              

 *         - ITCX can be set in Item Trigger Condition Functions              

 *         - ITAX can be set in Item Trigger Action Functions                

Plugin Calls
Code:
 *    # Configuration manipulations                                           

 *      1. DoubleX_RMMV.Item_Triggers.prop                                    

 *         - Returns the property prop under DoubleX_RMMV.Item_Triggers       

 *      2. DoubleX_RMMV.Item_Triggers.prop = function                         

 *         - Sets the property prop under DoubleX_RMMV.Item_Triggers as       

 *           function which will be bound to the battler upon use             

 *         - No DoubleX_RMMV.Item_Triggers.prop change will be saved          

 *    # Item manipulations                                                    

 *      All meta.itemTriggers changes can be saved if                         

 *      DoubleX RMMV Dynamic Data is used                                     

 *      1. meta.itemTriggers[timing]                                          

 *         - Returns the array of all ITCX-ITAX pairs of timing timing        

 *      2. meta.itemTriggers[timing] = [[ITCX, ITAX], [ITCX, ITAX], ...]      

 *         - Adds a new timing with some ITCX-ITAX pairs or overwrites all the

 *           existing ones with those pairs if timing is an existing timing   

 *      3. meta.itemTriggers[timing][i] = [ITCX, ITAX]                        

 *         - Set the ith ITCX-ITAX pair as the new ITCX-ITAX pair             

 *    # Battler manipulations                                                 

 *      1. GBB.execItemTriggers.call(battler, item, timing)                   

 *         - Executes all item triggers with timing timing of item of battler 

 *           battler                                                          

 *         - GBB is DoubleX_RMMV.Item_Triggers.Game_BattlerBase              

Configurations
Code:
    /*------------------------------------------------------------------------

     *    Item Trigger Condition Functions                                    

     *    - Setups ITCX used by <timing item trigger: ITCX, ITAX>             

     *------------------------------------------------------------------------*/

    /* ITCX are used at:

       1. DoubleX_RMMV.Item_Triggers.Game_BattlerBase

          - if (IT[trigger[0]].call(this)) { IT[trigger[1]].call(this); } in

          - execItemTriggers

       ITCX are Javascript functions which will be bound to the battler upon use

       ITCX names can only use alphanumeric characters

       item is the skill/item using the ITCX

       The below ITCX are examples added to help you set your ITCX

       You can freely use, rewrite and/or delete these examples */

 

    // Sets the item trigger condition as always true

    ITC1: function(item) { return true; },

 

    // Sets the item trigger condition as needing switch with id x to be on

    ITC2: function(item) { return $gameSwitches.value(x); },

 

    // Adds new ITCX here

    

 

    /*------------------------------------------------------------------------

     *    Item Trigger Action Values                                          

     *    - Setups ITAX used by <timing item trigger: ITCX, ITAX>             

     *------------------------------------------------------------------------*/

    /* ITAX are used at:

       1. DoubleX_RMMV.Item_Triggers.Game_BattlerBase

          - if (IT[trigger[0]].call(this)) { IT[trigger[1]].call(this); } in

          - execItemTriggers

       ITAX are Javascript functions which will be bound to the battler upon use

       ITAX names can only use alphanumeric characters

       item is the skill/item using the ITAX

       The below ITAX are examples added to help you set your ITAX

       You can freely use, rewrite and/or delete these examples */

 

    // Sets the item trigger action as what Special Effect Escape does

    ITA1: function(item) { this.hide(); },

 

    // Sets the item trigger action as setting the battler's hp to full

    ITA2: function(item) { this._hp = this.mhp; },

 

    // Adds new ITAX here

   

Prerequisites
1. Decent Javascript coding proficiency to fully utilize this plugin

Terms Of Use
You shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases

Changelog
Code:
 *      v1.01a(GMT 1300 26-2-2016):                                           

 *      1. ITCX and ITAX take the skill/item using them as an argument as well

 *      v1.00b(GMT 1400 27-1-2016):                                           

 *      1. Fixed calling current action via battler function upon action end  

 *      v1.00a(GMT 1500 17-12-2015):                                          

 *      1. 1st version of this plugin finished          

Download Link
DoubleX RMMV Item Triggers
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.00b(GMT 1400 27-1-2016):                                           

 *      1. Fixed calling current action via battler function upon action end  
 

DoubleX

Just a nameless weakling
Member

Updates
Code:
 *      v1.01a(GMT 1300 26-2-2016):                                           

 *      1. ITCX and ITAX take the skill/item using them as an argument as well
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top