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DoubleX RMMV Dynamic Settings

DoubleX

Just a nameless weakling
Member

Purpose
Lets users change some system settings in game and save them

Games using this plugin
None so far

Parameters
Code:
 * @param currencyUnit

 * @desc Sets the currency unit

 *       It corresponds to the currency in the system settings

 *       Don't include , in its value

 *       Windows showing the currency unit might need to be refreshed right

 *       after changing currencyUnit

 * @default G

 *

 * @param equipTypes

 * @desc Sets the list of equip types

 *       It corresponds to the equipment types in the type settings

 *       Don't change this when showing equips unless you really know what

 *       you're truly doing

 *       Don't change anything other than the equip type names unless you

 *       really know what you're truly doing

 * @default , Weapon, Shield, Head, Body, Accessory

 *

 * @param locale

 * @desc Sets the locale of the game

 *       Don't include , in its value

 *       Windows showing texts might have to be refreshed right after changing

 *       locale

 * @default en_US

 *

 * @param magicSkills

 * @desc Sets the list of skill type ids needing chanting motions in side view

 *       It corresponds to the magic skills in the system settings

 *       Don't change this during the same battle unless you really know what

 *       you're truly doing

 * @default 1, 2

 *

 * @param menuCommands

 * @desc Sets the enabled status of all menu commands

 *       It corresponds to the menu commands in the system settings

 *       The 1st, 2nd, 3rd, 4th, 5th and 6th status correspond to item, skill,

 *       equip, status, formation and save

 *       Setting an enabled status as anything other than false means it's

 *       true

 *       The menu window might need to be refreshed right after changing

 *       menuCommands

 * @default true, true, true, true, true, true

 *

 * @param optDisplayTp

 * @desc Sets whether tp will be shown

 *       It corresponds to the display tp in battle in the options of the

 *       system settings

 *       Setting it as anything other than false means it's true

 *       Don't change this when showing actors' statuses unless you really

 *       know what you're truly doing

 * @default true

 *

 * @param optExtraExp

 * @desc Sets whether actors outside battles can gain exp from those battles

 *       It corresponds to the exp for reserve members in the options of the

 *       system settings

 *       Setting it as anything other than false means it's true

 * @default false

 *

 * @param optFloorDeath

 * @desc Sets whether floor damages alone can directly lead to death

 *       It corresponds to the knockout by floor damage in the options of the

 *       system settings

 *       Setting it as anything other than false means it's true

 * @default true

 *

 * @param optFollowers

 * @desc Sets whether followers of the leading party member will be shown

 *       It corresponds to the show player followers in the options of the

 *       system settings

 *       Setting it as anything other than false means it's true

 *       Don't change this from false to true when followers could be

 *       colliding with something else unless you really know what you're

 *       truly doing

 * @default true

 *

 * @param optSideView

 * @desc Sets whether side view will be used

 *       It corresponds to the use side view battle in the options of the

 *       system settings

 *       Setting it as anything other than false means it's true

 *       Don't change this during the same battle unless you really know what

 *       you're truly doing

 * @default true

 *

 * @param optSlipDeath

 * @desc Sets whether slip damages alone can directly lead to death

 *       It corresponds to the knockout by slip damage in the options of the

 *       system settings

 *       Setting it as anything other than false means it's true

 * @default true

 *

 * @param skillTypes

 * @desc Sets the list of skill types

 *       It corresponds to the skill types in the type settings

 *       Don't change this when showing skill types unless you really know

 *       what you're truly doing

 *       Don't change anything other than the skill type names unless you

 *       really know what you're truly doing

 * @default , Magic, Special

Plugin Calls
Code:
 *    # Configuration manipulations                                           

 *      1. $gameSystem.dynamicSettings.param                                  

 *         - Returns the value of parameters shown in the plugin manager      

 *         - E.g.: Without using the 2nd plugin call,                         

 *                 $gameSystem.dynamicSettings.menuCommands will return       

 *                 [false, false, false, false, false, false]                 

 *      2. $gameSystem.dynamicSettings.param = val                            

 *         - Sets the value of parameters shown in the plugin manager as val  

 *         - All $gameSystem.dynamicSettings.param changes will be saved      

 *         - E.g.: $gameSystem.dynamicSettings.terms.messages.substitute =    

 *                 '%1 protected %2!' will set the substitute message to be   

 *                 '%1 protected %2!'                                        

Configurations
Code:
    /* Sets the list of attack motions in side view

     * It corresponds to attack motions in the system settings

     * Don't change this during the same battle unless you really know what

     * you're doing

     */

    attackMotions: [

        {

            'type': 0,

            'weaponImageId': 0

        }, {

            'type': 1,

            'weaponImageId': 1

        }, {

            'type': 1,

            'weaponImageId': 2

        }, {

            'type': 1,

            'weaponImageId': 3

        }, {

            'type': 1,

            'weaponImageId': 4

        }, {

            'type': 1,

            'weaponImageId': 5

        }, {

            'type': 1,

            'weaponImageId': 6

        }, {

            'type': 2,

            'weaponImageId': 7

        }, {

            'type': 2,

            'weaponImageId': 8

        }, {

            'type': 2,

            'weaponImageId': 9

        }, {

            'type': 0,

            'weaponImageId': 10

        }, {

            'type': 0,

            'weaponImageId': 11

        }, {

            'type': 0,

            'weaponImageId': 12

        }

    ],

 

    /* Sets the list of sounds

     * It corresponds to sound in system settings

     */

    sounds: [

        {

            name: 'Cursor2',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Decision1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Cancel2',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Buzzer1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Equip1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Save',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Load',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Battle1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Run',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Attack3',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Damage4',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Collapse1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Collapse2',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Collapse3',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Damage5',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Collapse4',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Recovery',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Miss',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Evasion1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Evasion2',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Reflection',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Shop1',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Item3',

            pan: 0,

            pitch: 100,

            volume: 90

        }, {

            name: 'Item3',

            pan: 0,

            pitch: 100,

            volume: 90

        }

    ],

 

    /* Sets the terms in the term table

     * It corresponds to the terms settings

     * Windows showing those terms might need to be refreshed right after

     * changing the relevant terms in the term table

     */

    terms: {

        basic: [

            'Level',

            'Lv',

            'HP',

            'HP',

            'MP',

            'MP',

            'TP',

            'TP',

            'EXP',

            'EXP'

        ],

        commands: [

            'Fight',

            'Escape',

            'Attack',

            'Guard',

            'Item',

            'Skill',

            'Equip',

            'Status',

            'Formation',

            'Save',

            'Game End',

            'Options',

            'Weapon',

            'Armor',

            'Key Item',

            'Equip',

            'Optimize',

            'Clear',

            'New Game',

            'Continue',

            null,

            'To Title',

            'Cancel',

            null,

            'Buy',

            'Sell'

        ],

        params: [

            'Max HP',

            'Max MP',

            'Attack',

            'Defense',

            'M.Attack',

            'M.Defense',

            'Agility',

            'Luck',

            'Hit',

            'Evasion'

        ],

        messages: {

            actionFailure: 'There was no effect on %1!',

            actorDamage: '%1 took %2 damage!',

            actorDrain: '%1 was drained of %2 %3!',

            actorGain: '%1 gained %2 %3!',

            actorLoss: '%1 lost %2 %3!',

            actorNoDamage: '%1 took no damage!',

            actorNoHit: 'Miss! %1 took no damage!',

            actorRecovery: '%1 recovered %2 %3!',

            alwaysDash: 'Always Dash',

            bgmVolume: 'BGM Volume',

            bgsVolume: 'BGS Volume',

            buffAdd: "%1's %2 went up!'",

            buffRemove: "%1's %2 returned to normal!",

            commandRemember: 'Command Remember',

            counterAttack: '%1 counterattacked!',

            criticalToActor: 'A painful blow!!',

            criticalToEnemy: 'An excellent hit!!',

            debuffAdd: "%1's %2 went down!",

            defeat: '%1 was defeated.',

            emerge: '%1 emerged!',

            enemyDamage: '%1 took %2 damage!',

            enemyDrain: '%1 was drained of %2 %3!',

            enemyGain: '%1 gained %2 %3!',

            enemyLoss: '%1 lost %2 %3!',

            enemyNoDamage: '%1 took no damage!',

            enemyNoHit: 'Miss! %1 took no damage!',

            enemyRecovery: '%1 recovered %2 %3!',

            escapeFailure: 'However, it was unable to escape!',

            escapeStart: '%1 has started to escape!',

            evasion: '%1 evaded the attack!',

            expNext: 'To Next %1',

            expTotal: 'Current %1',

            file: 'File',

            levelUp: '%1 is now %2 %3!',

            loadMessage: 'Load which file?',

            magicEvasion: '%1 nullified the magic!',

            magicReflection: '%1 reflected the magic!',

            meVolume: 'ME Volume',

            obtainExp: '%1 %2 received!',

            obtainGold: '%1\\G found!',

            obtainItem: '%1 found!',

            obtainSkill: '%1 learned!',

            partyName: "%1's Party",

            possession: 'Possession',

            preemptive: '%1 got the upper hand!',

            saveMessage: 'Save to which file?',

            seVolume: 'SE Volume',

            substitute: '%1 protected %2!',

            surprise: '%1 was surprised!',

            useItem: '%1 uses %2!',

            victory: '%1 was victorious!'

        }

    }

Instructions
Code:
 * attackMotions, sounds and termscan only be edited via opening this plugin

 * js file directly

 *

 * The default plugin file name is DoubleX RMMV Dynamic Settings v100a

 * If you want to change that, you must edit the value of

 * DoubleX_RMMV.Dynamic_Settings_File, which must be done via opening this

 * plugin js file directly

Prerequisites
Abilities:
1. Little RMMV plugin development proficiency for most basic usages
2. Some RMMV plugin development proficiency to fully utilize this

Terms Of Use
Code:
 *      1. Commercial use's always allowed and crediting me's always optional.

 *      2. You shall keep this plugin's Plugin Info part's contents intact.   

 *      3. You shalln't claim that this plugin's written by anyone other than 

 *         DoubleX or my aliases. I always reserve the right to deny you from 

 *         using any of my plugins anymore if you've violated this.           

 *      4. CC BY 4.0, except those conflicting with any of the above, applies 

 *         to this plugin, unless you've my permissions not needing follow so.

 *      5. I always reserve the right to deny you from using this plugin      

 *         anymore if you've violated any of the above.                      

Changelog
Code:
 *      v1.00a(GMT 1400 15-8-2016):                                           

 *      1. 1st version of this plugin finished                                

Download Link
DoubleX RMMV Dynamic Settings
 

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