The realm of Blackgard is at total war. Three kingdoms (Gundar, Zaki, Giza) fight for land, resources, and power, and a conclusion to the conflict is nowhere in sight.
You, a sellsword from a distant continent, fight for either gold or for your country. You can either accept contracts from one single kingdom of your choosing if you remain loyal to a particular noble, or accept them from any of the three to keep the war alive, along with the flow of coin to your purse.
However, darker forces appear to be at work as well, and shadows threaten to swallow Blackgard whole. Dark times are fast approaching, and the clouds of death linger above with absolute resolve. Watch your back.
The basic rules to this game start with a unique system; each skirmish will feature a mercenary from each of the three kingdoms. This means that battles would be 1vs1vs1. Depending on the type of battle the characters are taking part in, objectives and character loadouts will vary. There will be three Command Posts (CP), each representing their respective faction, on the field, and that is where every battle will begin. There are smaller Outposts (OP) located throughout the field that grant bonuses to troops and Hero Characters, as well as allow faster spawn times and the luxury of spawning closer to the objective. An entire Theater would take multiple battles throughout the entire realm, and depending on the players' skill, could be very quick or very long grueling conflicts. Each faction also bestows different bonuses to your character, further increasing replayability and catering your playstyle.
Each battle will also have a bunch of systems running in the background:
-A Traitor System: Someone in your group has been given a hefty sum of Crowne to stab you in the back and betray their country. One very powerful assassin will take the field as the battle draws to a close and it appears that you have won. To be killed by the Traitor would mean instant defeat.
-A Monster System: If you thought the only enemies you had were in the command posts across from you, you were wrong. Vile creatures are drawn to the scent of blood, with an unrelenting lust for its taste. Almost always in large numbers, these monsters will terrorize the battlefield until everyone is dead or they draw their last breaths.
-A Weather System: Rain will slow your movements, snow will decrease your will to carry on. Blazing heat will reduce your stamina faster, and storms can carry you away to your doom.
-The 4th Faction: Without revealing too much, an otherworldy faction may join the fray if the proper conditions are met. They may choose to help one or two factions, or destroy all three simultaneously.
Game ModesFor now, there are only a few game modes planned to be included in Crowning Kings
> The Sacred One: There is a wise sage located at the Monastery, praying to the Gods of Old. The Sacred One holds powers beyond belief, but has chosen a path of righteousness and decided against using them to kill others. You must bring the Sacred One to your CP before the other factions do. The faster you do so and the better you protect him, the better the bonuses will be upon completion.
> Assault: The objective here is simple; defeat the other two factions by any means necessary by infilitrating their CP and killing their Hero.
> Siege: There are two altars on the map that are vital to the war effort. The longer you hold them for your faction, the more bonuses you get. The first to summon the War God, Calus, by controlling the two points the longest would be victorious.
As of now, I am planning for this to be a multiplayer game, but am working on it as if it were only to be singleplayer. There are still many things that I'd like feedback on before I work on other things.
-Would you rather create a custom character (or several), or choose from a list of preset characters with their own backstory and set of skills/strengths/weaknesses?
-Would you like to have a customizable squad of officers with you? (Think Dynasty Warriors)
-Would you rather play this game as a top-down strategy game, or 3D real-time action game?
-Would a crafting system be interesting? Collecting resources on the field and making weapons/armor for that battle in your CP could change the tide of a battle.
Please leave as much constructive feedback as possible. Thank you!