I'm baaaaack.~
Okay, while I like the new style there are a few things that stick out as going to annoy me.
- Get rid of auto-full screen. Maybe add "You can use Alt+Enter to enter full screen mode." to the sign that tells you how to save.
- Have James say his sword is on the wall to "my right". (Or maybe I'm too thick to realise where his sword was. :V)
- What do you use to make your graphics? Theo's battle sprite has a transparent hand. A girl in the church entrance has transparent hair. The soldiers have transparent armour. Priest Vanderhiem(?)'s hands are transparent. Libarian's end-of-slieves are transparent. Look through your graphics for anything that possibly has white as the highlighting, and give the true transparent areas vivid colours. Like bright green. This way setting the transparency won't make holes appear in your graphics.
- The colour loss in the window graphics is ick-ick-ick. It needs cleaning up.
- Battles are way too hard. (Even with the better neckguard.)For the start of the game, you shouldn't have to heal after every battle. The groups of three scorpions will kill you 90% of the time.
Lower their attack power greatly, and halve SP use of the Slash and Double Slash tech.
- Also, double slash attacks quicker than the normal slash. (The time it takes for the flash to occur before the tech attack is carried out.) Slash should be instant. Double should be sliiightly longer. But not as much as Slash is now.
- I also preferred starting in the jail.
- My- imeanuhh James' eyes in the face graphic are... rather bright. It's kinda scary.
- I notice you've replaced the hometown's theme with an RTP one. D: I preferred the original version because it gave it a quite, unnoticed feel. Then of course we know what happens after James gets out of jail.
- The flash/glow effects at the start of the game and during James' vision have black holes on them. Another transparnency error? Clear the transparency with the "clear" button if you're sure there is no pure black on the image. (Don't do this on the character sets.)
- Why is the home town bordered brown?
... okay. That wasn't a few... I feel kind of bad pointing out all these little things but I was expecting rather alot with a much darker style... Just not this.
I'm still in the church caverns... looking for a piece of ladder I think.
EDIT: I've just reached the world map.
Nothing was wrong with the jail scene, although the movable boxes in the trial scenes need to be set to ignore impossible movement. Otherwise if the block is pushed against a wall, when going behind the wall the block will move by itself.
- James' feet sometimes appear above his head on the world map sprite.
Mwhehe... I love James' gory visions. X3 Such a disturbed little mind. That makes three things in common. :D
Okay, while I like the new style there are a few things that stick out as going to annoy me.
- Get rid of auto-full screen. Maybe add "You can use Alt+Enter to enter full screen mode." to the sign that tells you how to save.
- Have James say his sword is on the wall to "my right". (Or maybe I'm too thick to realise where his sword was. :V)
- What do you use to make your graphics? Theo's battle sprite has a transparent hand. A girl in the church entrance has transparent hair. The soldiers have transparent armour. Priest Vanderhiem(?)'s hands are transparent. Libarian's end-of-slieves are transparent. Look through your graphics for anything that possibly has white as the highlighting, and give the true transparent areas vivid colours. Like bright green. This way setting the transparency won't make holes appear in your graphics.
- The colour loss in the window graphics is ick-ick-ick. It needs cleaning up.
- Battles are way too hard. (Even with the better neckguard.)For the start of the game, you shouldn't have to heal after every battle. The groups of three scorpions will kill you 90% of the time.
Lower their attack power greatly, and halve SP use of the Slash and Double Slash tech.
- Also, double slash attacks quicker than the normal slash. (The time it takes for the flash to occur before the tech attack is carried out.) Slash should be instant. Double should be sliiightly longer. But not as much as Slash is now.
- I also preferred starting in the jail.
- My- imeanuhh James' eyes in the face graphic are... rather bright. It's kinda scary.
- I notice you've replaced the hometown's theme with an RTP one. D: I preferred the original version because it gave it a quite, unnoticed feel. Then of course we know what happens after James gets out of jail.
- The flash/glow effects at the start of the game and during James' vision have black holes on them. Another transparnency error? Clear the transparency with the "clear" button if you're sure there is no pure black on the image. (Don't do this on the character sets.)
- Why is the home town bordered brown?
... okay. That wasn't a few... I feel kind of bad pointing out all these little things but I was expecting rather alot with a much darker style... Just not this.
I'm still in the church caverns... looking for a piece of ladder I think.
EDIT: I've just reached the world map.
Nothing was wrong with the jail scene, although the movable boxes in the trial scenes need to be set to ignore impossible movement. Otherwise if the block is pushed against a wall, when going behind the wall the block will move by itself.
- James' feet sometimes appear above his head on the world map sprite.
Mwhehe... I love James' gory visions. X3 Such a disturbed little mind. That makes three things in common. :D