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Battler Exchange When 0 HP

[SOLVED]

Hey, in my game I've manage to create a somehow functional summon-addon in the default battle system. When you use the skill "Summon" you call forth a character which replaces the "Summoner" (just like Final Fantasy X).
But my problem is, when the "summon" reach 0 HP I want it to be replaced by the "summoner" again, instead of the Game Over screen slowly appearing... and apparently, that is very hard for me to make ':|

I need to know where and how I would script this in the RGSS.
I've tried making it call a common-event when the "summon" dies, but it never gets executed in time before game over screen... :(

Any help would be appreciated...
 
thanks for the help, but unfortunatly the script wont work with my non-default battle script. I fixed the problem though.
If you delete Judge (or the part of if, which gameover you if defeated) you can manually create a battle event, which activates game over if your hero has 0% left. This way you get to active battle events before gameovers.
 

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