[SOLVED]
Hey, in my game I've manage to create a somehow functional summon-addon in the default battle system. When you use the skill "Summon" you call forth a character which replaces the "Summoner" (just like Final Fantasy X).
But my problem is, when the "summon" reach 0 HP I want it to be replaced by the "summoner" again, instead of the Game Over screen slowly appearing... and apparently, that is very hard for me to make ':|
I need to know where and how I would script this in the RGSS.
I've tried making it call a common-event when the "summon" dies, but it never gets executed in time before game over screen...
Any help would be appreciated...
Hey, in my game I've manage to create a somehow functional summon-addon in the default battle system. When you use the skill "Summon" you call forth a character which replaces the "Summoner" (just like Final Fantasy X).
But my problem is, when the "summon" reach 0 HP I want it to be replaced by the "summoner" again, instead of the Game Over screen slowly appearing... and apparently, that is very hard for me to make ':|
I need to know where and how I would script this in the RGSS.
I've tried making it call a common-event when the "summon" dies, but it never gets executed in time before game over screen...
Any help would be appreciated...