My game needs some working on I think.
There is a lot I'm going to add hopefully. So here I will post what I'll be working on:
Due to my current interest in spriting I'll be working on a few spriting goals:
There is a lot I'm going to add hopefully. So here I will post what I'll be working on:
Map Scrolling
I've had many ways suggested to me and I am greatful for them, however none of them feel comfortable. And in the end I need to make the system as comfortable for myself as I can. I'll be taking elements of all the ways that have been suggested and hopefully I will make something nice
This is also something I've had suggestions for, and once again they are not comfortable for me. There are five types of enemies I'll be having: Random shooting. Set Turrot. Moving turrot. Random sword. proximity sword. The swords should be easy enough and I should be fine doing the shooting.
This is something I have never tried before, but I want a basic menu system where you can Save, equip items and check a map.
This is another thing I haven't tried before. I want to get items such as the bow and arrow and things like that to work and be equippable
I'm not too sure how I'm going to do this, but I'm going to attempt. I have a vague idea of how I want it to look.
I've got most of the story done and I have an idea of how I want it to pan out, I just need more indepth things done to the story and I need a rough idea of where everything is going to be.
Due to my current interest in spriting I'll be working on a few spriting goals:
Finish a base template for both male and female sprites
Start and finish the Hero sprite
Start and finish the Heroine sprite
Start and finish general bad guy sprites
Start and finish main bad guy sprite
Work on some scenery for both D:UH and Granded Gears
Start on the "Machine" Sprite
Start on some Dragon sprites.
With the progression of Forist coming along nicely, I wanted to focus upon it since it is a nice fresh idea that is relativity small scale. I wanted to have my first game published this year and considering how I am trying to keep Forist simple, I thought it would be a great one to go with. As my ideas are becoming more and more in depth, I am getting worried I am over complicating things, so I am setting myself a list of nice and easy goals that I can complete without being stressed.
I would like to complete the main characters list.
Make the map of the village and the forest entrance leading up the the Prayer stone.
Run my first PAYED competition for resources.
Get some good dialogue
Finish a weapons and armor list.
Figure out how to add some nice overhead scenery for things like "Light shining through the leaves."
With the contest I am not sure what is a reasonable price. I want a sprite sheet full of 9 different flowers (One flower in each different frame) but I'm not sure how much that would cost...
Dialogue might be a problem. I always make it sound too cheesy... I'll need opinions on it when I do it.
But yeh.