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【VX release】Dialogue and sound effects

Yesterday wrote a dialogue about when audio script, can replace the reference sound name, make a subtle sound in the dialogue. Modify the Window_Message class, as an independent script
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Code:
class Window_Message < Window_Selectable

  SoundFile = "Audio/SE/Cursor" 

  WaitTime = 2 

  alias update_message_sound update_message

  def update_message

    update_message_sound

    if !@waittime

      @waittime = WaitTime

    elsif @waittime < WaitTime

      @waittime += 1

    else

      Audio.se_play(SoundFile,40) 

      @waittime = 0

    end

  end

end
 

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