Yesterday wrote a dialogue about when audio script, can replace the reference sound name, make a subtle sound in the dialogue. Modify the Window_Message class, as an independent script
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Code:
class Window_Message < Window_Selectable
SoundFile = "Audio/SE/Cursor"
WaitTime = 2
alias update_message_sound update_message
def update_message
update_message_sound
if !@waittime
@waittime = WaitTime
elsif @waittime < WaitTime
@waittime += 1
else
Audio.se_play(SoundFile,40)
@waittime = 0
end
end
end