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Splash Script

Splash Script


Introduction
This makes it so when your game loads up it loads up a map just follow the instructions! also to go to the title screen use the call script event and use
Code:
$scene = Scene_Title.new

Instructions
Replace main with this and follow the comments and change the right numbers!
Code:
begin

$data_actors        = load_data("Data/Actors.rxdata")

   $data_classes       = load_data("Data/Classes.rxdata")

   $data_skills        = load_data("Data/Skills.rxdata")

   $data_items         = load_data("Data/Items.rxdata")

   $data_weapons       = load_data("Data/Weapons.rxdata")

   $data_armors        = load_data("Data/Armors.rxdata")

   $data_enemies       = load_data("Data/Enemies.rxdata")

   $data_troops        = load_data("Data/Troops.rxdata")

   $data_states        = load_data("Data/States.rxdata")

   $data_animations    = load_data("Data/Animations.rxdata")

   $data_tilesets      = load_data("Data/Tilesets.rxdata")

   $data_common_events = load_data("Data/CommonEvents.rxdata")

   $data_system        = load_data("Data/System.rxdata")

$showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''

# Font used in windows

$defaultfonttype = $fontface = $fontname = Font.default_name = "Arial"

# Font size used

$defaultfontsize = $fontsize = Font.default_size = 18

Graphics.freeze

 $game_temp          = Game_Temp.new

   $game_system        = Game_System.new

   $game_switches      = Game_Switches.new

   $game_variables     = Game_Variables.new

   $game_self_switches = Game_SelfSwitches.new

   $game_screen        = Game_Screen.new

   $game_actors        = Game_Actors.new

   $game_party         = Game_Party.new

   $game_troop         = Game_Troop.new

   $game_map           = Game_Map.new

   $game_player        = Game_Player.new

   

   #This controls the Map ID which you are taken to when it starts

         $map = @map_id = 1

   

       #This controls the x coordinance which you are taken to when it starts      

         $x = @display_x = 1

   

           #This controls the y coordinance which you are taken to when it starts  

         $y = @display_y = 1

   

   $game_party.setup_starting_members

   

   $game_map.setup($Map)

   $game_player.moveto($x,$y)

   

 

       

   $game_player.refresh

   $game_map.autoplay

   $game_map.update

   $scene = Scene_Map.new

   while $scene != nil

$scene.main

 Graphics.freeze

 end

 Graphics.transition(20)

rescue Errno::ENOENT

 filename = $!.message.sub("No such file or directory - ", "")

 print("File #{filename} not found.")

end
Incompatibility
Other splash scripts


Other information...
Yes i relize i could have used a local variable method but this was before i learned that so deal with it! :P
 

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