Murasame assassin
Member
Introduction
This makes it so when your game loads up it loads up a map just follow the instructions! also to go to the title screen use the call script event and use
Code:
$scene = Scene_Title.new
Instructions
Replace main with this and follow the comments and change the right numbers!
Code:
begin
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
# Font used in windows
$defaultfonttype = $fontface = $fontname = Font.default_name = "Arial"
# Font size used
$defaultfontsize = $fontsize = Font.default_size = 18
Graphics.freeze
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
#This controls the Map ID which you are taken to when it starts
$map = @map_id = 1
#This controls the x coordinance which you are taken to when it starts
$x = @display_x = 1
#This controls the y coordinance which you are taken to when it starts
$y = @display_y = 1
$game_party.setup_starting_members
$game_map.setup($Map)
$game_player.moveto($x,$y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
while $scene != nil
$scene.main
Graphics.freeze
end
Graphics.transition(20)
rescue Errno::ENOENT
filename = $!.message.sub("No such file or directory - ", "")
print("File #{filename} not found.")
end
Other splash scripts
Other information...
Yes i relize i could have used a local variable method but this was before i learned that so deal with it! :P