Ztorm's Speed Menu
Version 2.0
IMPORTANT!!!! I have nearly finished 2.5 but have lost interested in it and I dont wan't all the scripting to go to waste. If someone wants to finish it PM me or post a reply in this topic and I will send you the script with an explnation on how it works, whats been done and what needs to be done.
READ THE COMMENTS IN THE SCRIPT AND THE NOTES AT THE BOTTOM OF THIS POST BEFORE YOU POST A QUESTION.
Screenshots near the bottom
Demo at bottom
If you find a bug please PM me or post in this topic.
This was made for a one man party, don't post asking for me to convert it.
This was made for use with an ABS but still works without it.
-INTRODUCTION-
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-FEATURES-
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-TO DO-
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-KNOWN BUGS-
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-SCREEN SHOTS-
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-SCRIPTS REQUIRED-
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All required scripts are in the demo
SDK required
Window_Button required (made by Mr. Mo)
Mouse Script v1 required (made by Astro_mech)
Mouse Script v1 required (made by Cybersam, edited by Astro_mech)
Input Script v2 required (made by Cybersam, edited by Astro_mech and Mr.Mo)
-NOTE-
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-SETTING UP-
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Please give feedback.
Version 2.0
IMPORTANT!!!! I have nearly finished 2.5 but have lost interested in it and I dont wan't all the scripting to go to waste. If someone wants to finish it PM me or post a reply in this topic and I will send you the script with an explnation on how it works, whats been done and what needs to be done.
READ THE COMMENTS IN THE SCRIPT AND THE NOTES AT THE BOTTOM OF THIS POST BEFORE YOU POST A QUESTION.
Screenshots near the bottom
Demo at bottom
If you find a bug please PM me or post in this topic.
This was made for a one man party, don't post asking for me to convert it.
This was made for use with an ABS but still works without it.
-INTRODUCTION-
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I made this for one of my games (on another forum) and I had a lot of PMs asking for the script so I decided to release it. What else is there to say, enjoy.
-FEATURES-
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• Assign Items to boxes on the map so you can right click it and use the item
• Access custom made Scene_Items, Scene_Skills, Scene_Equip and Scene_Status via the Scene_Map
without leaving the Scene. Also exit via the map.
• Everything in clickable buttons except half of Scene_Items, Scene_Skills and Scene_Equip because
it's a selectable window
• Colors of the bars are changed as easy as changeing a variable in user preferences (ooo bet you've
never seen that before)
• Access custom made Scene_Items, Scene_Skills, Scene_Equip and Scene_Status via the Scene_Map
without leaving the Scene. Also exit via the map.
• Everything in clickable buttons except half of Scene_Items, Scene_Skills and Scene_Equip because
it's a selectable window
• Colors of the bars are changed as easy as changeing a variable in user preferences (ooo bet you've
never seen that before)
-TO DO-
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• Make 'Skill Boxes' and 'Equipment Boxes'
• Left click on a box and it brings up a dscription of the Item/Skill/Equipment and Amount/SP cost/Stats
• Add hotkeys
• Fix the stupid bugs
• Left click on a box and it brings up a dscription of the Item/Skill/Equipment and Amount/SP cost/Stats
• Add hotkeys
• Fix the stupid bugs
-KNOWN BUGS-
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• Items in 'Item Boxes' do not get deleted if the item is removed through events or the 'ItemWindow'
• If you try to assign an Item to two 'Item Boxes' they will both be on the 'Item Boxes'
• If you try to assign an Item to two 'Item Boxes' they will both be on the 'Item Boxes'
-SCREEN SHOTS-
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http://i135.photobucket.com/albums/q146/andrew-101/hud1.jpg[/img]
http://i135.photobucket.com/albums/q146 ... 1/hud2.jpg[/img]
http://i135.photobucket.com/albums/q146 ... 1/hud4.jpg[/img]
http://i135.photobucket.com/albums/q146 ... 1/hud3.jpg[/img]
http://i135.photobucket.com/albums/q146 ... 1/hud2.jpg[/img]
http://i135.photobucket.com/albums/q146 ... 1/hud4.jpg[/img]
http://i135.photobucket.com/albums/q146 ... 1/hud3.jpg[/img]
Those screenshots where taken from my game useing an online version, you can get it at this forum. in the offline version (this version) the only difference to the online version is the chat button in the bottom right corner, include in the online version and excluded in the offline version. The actuall demo varys from those screenshots, the demo does not have the bars in the Status window, if you want those get Mr. Mo's Framework script witch can be found in his Window and Scene Generator
-SCRIPTS REQUIRED-
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All required scripts are in the demo
SDK required
Window_Button required (made by Mr. Mo)
Mouse Script v1 required (made by Astro_mech)
Mouse Script v1 required (made by Cybersam, edited by Astro_mech)
Input Script v2 required (made by Cybersam, edited by Astro_mech and Mr.Mo)
-NOTE-
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READ THE COMMENTS IN THE SCRIPT BEFORE YOU POST A QUESTION
-IMPORTANT- It is likely you won't be able to play the demo because of compatibility issues, so make your own game and copy the data and graphics from the demo and paste it in your game.
-IMPORTANT- In your game make Item 1 an item with an icon that is completly transparnt, one is included in the game. or you can use this one:
http://i135.photobucket.com/albums/q146 ... o-icon.png[/img]
-IMPORTANT- It is likely you won't be able to play the demo because of compatibility issues, so make your own game and copy the data and graphics from the demo and paste it in your game.
-IMPORTANT- In your game make Item 1 an item with an icon that is completly transparnt, one is included in the game. or you can use this one:
http://i135.photobucket.com/albums/q146 ... o-icon.png[/img]
-SETTING UP-
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To make this work in your own game you must post all the scripts in the demo above main, paste:
In main, and paste:
Code:
$mouse = Game_Mouse.new
Code:
$item_1 = 1
$item_2 = 1
$item_3 = 1
$item_4 = 1
$item_5 = 1
$item_6 = 1
$item_7 = 1
$item_8 = 1
Please give feedback.