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XPtize Your VX

Demo available

This Are the Mapping tools to make your VX look like XP just follow instructions

As you might know, VX has a limited number of tiles available to play with so you must have a selection of tiles depending of your gamming needs. I created the complete Mapping tools to make VX look like XP and this will make your old character sets useful again

How it works:
Simply put these files into your project "System" folder and replace the older ones. then put this script over main to remove autoshadows. The shadows will be shown in map editor but not in the game

Code:
#Credits for Abt Plouton

class Game_Map

  attr_writer :autoshadows

  def autoshadows

    # Set autoshadows to false if it is not yet defined

    @autoshadows = @autoshadows == nil ? false : @autoshadows

    return @autoshadows

  end

  alias ma_remove_auto_shadows_on_setup setup

  def setup (map_id)

    ma_remove_auto_shadows_on_setup (map_id)

    # Rather than repeatedly call a method, set a local variable to have it's data

    ma_data = data

    return if autoshadows

    # For all squares on the map

    for x in 0...ma_data.xsize

      for y in 0...ma_data.ysize

        # If there is an autoshadow on this tile

        if ma_data[x,y,1] == 0

          # Delete auto Shadow

          ma_data[x,y,1] = ma_data[x,y,0]

          ma_data[x,y,0] = 0

        end

      end

    end

  end

end

and enjoy

The doors:
Put the doors in "characters" folder and replace existing one. This will make the doors work for the automatic door maker. The Large doors are for AlphaZ template

The Tilesets









Screenshots

Town

Greenlands with Greenland tree walls

Worldmap

Worldmap Icy Version

Demo
Try the demo right away!!
http://www.megaupload.com/?d=R23GMKZ2

Link to XP character converter to VX
viewtopic.php?f=179&t=60856


Link To AlphaZ
viewtopic.php?f=159&t=44860

V 1.2
-Trees Fixed
-Waterfall Fixed
-New stuff for armory

V 1.3 comming soon
-Autotiles for dungeons
-more tiles
-Script to remove autoshadows by ABT plouton

V 2.0
-Shadows in the flowers fixed
-Autotiles for caves and mines
-Autotiles for mountains in sands and grassy areas
-Autotiles for stairs in dungeons
-Completed Floor Tiles
-Makeup floor tiles in TileB (to hide autotile errors in mountains and 2nd levels of caves)
-More Stuff for decoration

Version 3.0
-Autotiles Remade, frankenstained and recolored
-Forest Maze walls completed
-All the walls corrected

Pro Mapping Tutorial Basics now available at http://www.rmxp.org/forums/index.php?topic=44338.0

Credit
Idea And Full Edition
busbuzz

Sprites From
Busbuzz
Venetia
Hungry Mouse
Iceax
Strawberry Quartz
Sithjester
Enterbrain


Scripts
Plouton

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