World creating vs story telling
What is the difference? when you build a world, you are creating cultures, people, history, but never in too much detail in case, you want to go back to that period. You can always enrich the world by going some where else in the world and not necessarily within the same time period, either for another game. But how to begin?
Step 1: Explore other possibilities
HOW: You can accomplish this, but not only exploring modern day countries, but reading up on history, or just by watching the history channel. See how other people thought, and what their culture was like. We do things a lot a like, but not always. When you explore other possibilities, you expand your own mind and it will be added to your world.
I consider all the ideas that go into my idea pot like I would a stew pot, the more ideas in there the better the ideas will taste. Ideas mixing in with each other, forming new ideas in the process.
Step 2: Drop the progress idea
There is no such thing as primitive societies, they are always modern. If you were to ask a man in the 1700s, he would say he was a modern man, not a historical man. Technology has always existed in one form or another, like did you know that Rome came close to being the first ones to use steam power? If they had only went one step further than what they were doing already; it could have happened. Elevators have existed for a long time, it's only a progression of that elevator. We didn't go from primitive to advanced, we slowly progressed and then, fell, progressing again. o.o It's not one jump from stone age to the computer age without any dips in it.
Step 3: Learn more about other forms of things that we call religion today.
I mean, learn more about what you can about ancient religions, but this one you might have to just get some idea from. The one true religion isn't exactly true when you do a religious comparison study, you find they all have the same ideas. Of course, religion might come up in step one, but I mean, to study their pantheon. the order in which a society placed the gods were what they felt was more important.
Step 4: Evil government, good rebels
Uh, there is no such thing as evil, so this is a joke. When you are creating a system, some systems are better than others, if a government represses the people, eventually they will rise up and destroy that government. I would suggest looking back at all the ancient forms of government. Like Norway, had a class of nobles, but their king was elected from the nobles and had to be supported by the nobles. But did you know in order to become a noble, you had to own land for a certain amount of time and you had to be married? o.o WOW! That is a lot different than the way we do it now.
Step 5: multicultural - uh, where are the.... people?
this is the one issue that's a bit sticky in that our world is less tolerant to even discussing it. There were no multicultural states, they died out pretty quickly. BUT there were travelers, subjects (subjects are people who live in an area, but not citizens; they don't have as much rights as a citizen. However, they are afford certain amount of protection which I am not sure about.) There were also people who went from their birth land to new lands, declaring their loyalty to the king of that nation. Most people, however, did not move around. I won't go further into this issue.
That being said, I would love to see more game with wide variety of places, people and possibilities. o.o' Of course, I would like it if people created a group of RTP characters of different ethics without just changing the color of the skin and hair. Each people have a different look, and it isn't doing anyone justice by doing that. Just saying, you know!
Step 6: Class, don't like, but you have to accept it! It's real, despite all claims otherwise.
There are quite a few classes and the name vary place to place.
Shadow - These people often have no status, they are not acknowledge, likely they've been banished or exiled.
Peasant The lower class, these people work hard and long hours. This does not mean that they have no skills, just that they stay where they are.
Middle class - Merchant class, or business man, rich man, these people work for money.
Nobles - Nobles have always been for the preservation of society, but at times, they've forgotten their goal in society, becoming just as bad as the middle class. Greedy and such.
Of course, there are people who separate the priestly class from the warrior class (as is the case in INDIA). I would investigate how different people did class systems, it's the order of society and many people had such systems for a long time. o.o You know it's all about expanding your mind.
Steps 7: your characters (finally, right?)
Your characters should be varied, each have their own reasons for being on the journey, but not necessarily matching the same reason. For you characters, I would explore not only different various myths from different lands, but if you don't like to do that much exploring, Joseph Campbell's: "HERO WITH A THOUSAND FACES" is an excellent read. I highly suggest it.
Conclusion: When you build a world, you are able to pull any spot in time and place, creating a game, rather than one giant world saving quest, you have a series that will you will die before you ever exhaust the possibilities. I know this is long, but one of my favorite things to do has been to world build, been doing it for a while. As you pratice, you see other possibilities easier and easier as time goes on. (^_^) So why not explore Asia, but at the same time, why not explore ancient Europe, the middle east, south America. >.> <.< I'd say America, but we're B-O-R-I-N-G! Have a great day and sorry this was so long, but it's really full of (I hope) great information. :rock:
What is the difference? when you build a world, you are creating cultures, people, history, but never in too much detail in case, you want to go back to that period. You can always enrich the world by going some where else in the world and not necessarily within the same time period, either for another game. But how to begin?
Step 1: Explore other possibilities
HOW: You can accomplish this, but not only exploring modern day countries, but reading up on history, or just by watching the history channel. See how other people thought, and what their culture was like. We do things a lot a like, but not always. When you explore other possibilities, you expand your own mind and it will be added to your world.
I consider all the ideas that go into my idea pot like I would a stew pot, the more ideas in there the better the ideas will taste. Ideas mixing in with each other, forming new ideas in the process.
Step 2: Drop the progress idea
There is no such thing as primitive societies, they are always modern. If you were to ask a man in the 1700s, he would say he was a modern man, not a historical man. Technology has always existed in one form or another, like did you know that Rome came close to being the first ones to use steam power? If they had only went one step further than what they were doing already; it could have happened. Elevators have existed for a long time, it's only a progression of that elevator. We didn't go from primitive to advanced, we slowly progressed and then, fell, progressing again. o.o It's not one jump from stone age to the computer age without any dips in it.
Step 3: Learn more about other forms of things that we call religion today.
I mean, learn more about what you can about ancient religions, but this one you might have to just get some idea from. The one true religion isn't exactly true when you do a religious comparison study, you find they all have the same ideas. Of course, religion might come up in step one, but I mean, to study their pantheon. the order in which a society placed the gods were what they felt was more important.
Step 4: Evil government, good rebels
Uh, there is no such thing as evil, so this is a joke. When you are creating a system, some systems are better than others, if a government represses the people, eventually they will rise up and destroy that government. I would suggest looking back at all the ancient forms of government. Like Norway, had a class of nobles, but their king was elected from the nobles and had to be supported by the nobles. But did you know in order to become a noble, you had to own land for a certain amount of time and you had to be married? o.o WOW! That is a lot different than the way we do it now.
Step 5: multicultural - uh, where are the.... people?
this is the one issue that's a bit sticky in that our world is less tolerant to even discussing it. There were no multicultural states, they died out pretty quickly. BUT there were travelers, subjects (subjects are people who live in an area, but not citizens; they don't have as much rights as a citizen. However, they are afford certain amount of protection which I am not sure about.) There were also people who went from their birth land to new lands, declaring their loyalty to the king of that nation. Most people, however, did not move around. I won't go further into this issue.
That being said, I would love to see more game with wide variety of places, people and possibilities. o.o' Of course, I would like it if people created a group of RTP characters of different ethics without just changing the color of the skin and hair. Each people have a different look, and it isn't doing anyone justice by doing that. Just saying, you know!
Step 6: Class, don't like, but you have to accept it! It's real, despite all claims otherwise.
There are quite a few classes and the name vary place to place.
Shadow - These people often have no status, they are not acknowledge, likely they've been banished or exiled.
Peasant The lower class, these people work hard and long hours. This does not mean that they have no skills, just that they stay where they are.
Middle class - Merchant class, or business man, rich man, these people work for money.
Nobles - Nobles have always been for the preservation of society, but at times, they've forgotten their goal in society, becoming just as bad as the middle class. Greedy and such.
Of course, there are people who separate the priestly class from the warrior class (as is the case in INDIA). I would investigate how different people did class systems, it's the order of society and many people had such systems for a long time. o.o You know it's all about expanding your mind.
Steps 7: your characters (finally, right?)
Your characters should be varied, each have their own reasons for being on the journey, but not necessarily matching the same reason. For you characters, I would explore not only different various myths from different lands, but if you don't like to do that much exploring, Joseph Campbell's: "HERO WITH A THOUSAND FACES" is an excellent read. I highly suggest it.
Conclusion: When you build a world, you are able to pull any spot in time and place, creating a game, rather than one giant world saving quest, you have a series that will you will die before you ever exhaust the possibilities. I know this is long, but one of my favorite things to do has been to world build, been doing it for a while. As you pratice, you see other possibilities easier and easier as time goes on. (^_^) So why not explore Asia, but at the same time, why not explore ancient Europe, the middle east, south America. >.> <.< I'd say America, but we're B-O-R-I-N-G! Have a great day and sorry this was so long, but it's really full of (I hope) great information. :rock: