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Why hello there :D
What i'm looking for is a window change. Not a resolution modification, but a script that changes the window size.
I quickly made this in paint (lol):


Thats what i'm aiming for.
The 640 x 480 area is still there, only with an extra 'x' x 480 area added to the right.
You shouldnt have to mess around with the tilemap, if you just draw a rectangle or something to the right of the screen to hide the blank area.

The Chat windows are drawn as part of the Scene_Map class. Called through there, anyway. Will this affect anything?
Is this possible?

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