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Will RPG Maker VX kill XP?

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Oh wow 5 memory cards?
Good. I can make one game span 5 god damn external hard drives.

As for having front view battle system...
Scripts ring a bell?
Remember 2k(3) had various things XP doesn't have. I use the word had because XP now can have. You just import a script, there's at least dozens out there for almost every single feature, and you suddenly have your 2k(3) bit in your XP.

Wait till VX comes out, and what will you get?
At least dozens of scripts that will replace any lost features from XP. Hell, there's already a script that claims to be able to use the RMXP maps for god's sake.

When XP came out people still played 2k3 for years, so no at least some people will continue with XP for years after. The license will not be voided, you'll just get a new one for VX. Just like your XP license won't carry over, your VX won't back track - you're fine as long as you buy it.
 
XP Learner;330889":mrqa2ify said:
VX may be better. but XP had a few things VX does'nt have. the front view system with battlers.

You realize that with scripting, you can make any kind of battle system you want, right?

RMVX contains more of everything over RMXP. The only thing that RMXP is better than RMVX at is the resolution but that too can be fixed via scripting (just not a very plausible thing to fix, and most won't bother or even care about the resolution anyway). Therefore by default, RMVX is a superior program no matter how you try to slice it. If you don't like the graphics, make your own.
 

lel

Member

First, THANK YOU VERY MUCH!!!
My question was answered, RPG-MAKER-2003 was never released in the states and illegaly translated to english,so that's why it was illegal to make a commercial game from it (if you didn't buy it and can't read Japanesse.)

I was just going to ask Luminier if he'd be a little nicer, but then I noticed a few other people with some rude sarcasium or using sarcasium to insult in a manner harder to see.

Please be nicer guy's, we want people to stick around and learn things, Not get pissed that we point out their dumb comment's.
 
I think the people that are working on a current game (like me) will continue until they are finished. Some people will continue to use XP because that's what they're familiar with. A lot of people will use it when it's released and the rest will trickle over and make the switch.

Either way, it's not the end of the world. ;)

I don't plan on making any games on it. (I say that now.) The game I'm working on is my first and planned to be my last. They just take too damn long to make. I've been at it for a year and a half now. ':|
 
lel;331501 said:
I was just going to ask Luminier if he'd be a little nicer, but then I noticed a few other people with some rude sarcasium or using sarcasium to insult in a manner harder to see.

luminer aint exactly 'nicest emcee' tbh

btw chad, all the cool kids are switching to vx. :B
you dont wanna be the only one still wearin your business suit on casual friday, do you?
 
Cruelty;331543 said:
luminer aint exactly 'nicest emcee' tbh

btw chad, all the cool kids are switching to vx. :B
you dont wanna be the only one still wearin your business suit on casual friday, do you?

I'd rather be one of the few that actually finish a game than be cool. :D
 
I dont know why pepeole complaine about graphic here because the resolution, 544x416 pixels is really like the one of the PS2 so we can use graphic rip from the PS2 without or less reajustment.

Plus, RPG MAKER VX can use 32x32 ou 16x16 tile style graphic so that way we could use the whole rpg2k and 2k3 serie graphic as well as XP, it make the librery of sprite much wider and will make easier to us to make event better game than in XP with all those ressources.

here are some rapid translation and explanation about VX
Material:
http://www.excite.co.jp/world/english/web/proceeding/?wb_url=http%3A%2F%2Fwww.enterbrain.co.jp%2Ftkool%2Fproducts%2Frpgvx%2Fmaterial.html&wb_submit=%83E%83F%83u%83y%81%5B%83W%96%7C%96%F3&wb_lp=JAEN&wb_dis=2
Features:
http://www.enterbrain.co.jp/tkool/products/rpgvx/eng/feature.html


and even with the rgss2 it will be more easy for aprentice scripters. It will defenetly worth the wait i'am sure of it and because of it's wide library i'm sure that we will see more great game on that platform.

Regards,
LordSith
 

lel

Member

lordsith":206u9t3g said:
I dont know why pepeole complaine about graphic here because the resolution

" I don't know why people complaine " at all, at this point.....
No one's even played the game yet, much less read,seen or even heard of a review....

I have no thoughts on VX yet, I won't have any thoughts on it until I have a better understanding of it with info that is finalized and true.
 
xXGeniusXx":2ldkw2t4 said:
My point is that. It will alqays be free since someone is bond to hack the living S*** outta it.

There you go pro jerkwad.

Mind you they wont get ANY support if they "hack the living shit" out of it. >_>
 

Injury

Awesome Bro

I have faith in XP...they could release a new system every year or two, but who would latch on and keep with it? dont they want to see the extent of they system, or do they not care for anything but profit :P

(the second)
 
They do not care for anything but profit, as in most capitalistis companies :)

Anyway, I don't like Enterbrain concept of "evolution" which is more of a trade of features than accumulating features.

In RM95 we had had full color and good resolution with too few options, then 2k came and added more options, but screwed color depth, 2k3 came with new options and a side view battle system, but forced you to it rather than letting you chose between ATB/nom ATB, front view/side view.

Then came RMXP... killed face graphics, killed a lot of database fetures, killed side view DBS (again, instead of giving options) but gave us scripting so ppl who can script or willing to grab scripots and edit then to their needs can add all those features. Still, you loose the easy and fast acess to such features.

For that I avoided XP for about 2 years, I don't like scripting, tried it in more than one language and tried it in RGSS, it is not exactly hard, but extremely boring to me, plus, I gotta work on my own graphics, define logics for my systems, map and make my settings detailed, so no scripting for me.

If VX would actually solve anything I would otherwise pay a scriter for, I would upgrade, but so far the list of features leaves a lot to be desired for my needs. So I will just wait for vgfvg editor to come out, it seems to cover most of what I need so far.

Still I give both the credit of doubt, who knows what VX may have which is not listed on their fetures?
 

lel

Member

I wonder how nice vgfvg program really will be.... ( if it even comes out at all )
It kinda makes me think of XBOX360 and Playstation 3...

vgfvg promises sound great like PS3's but how long do we have to wait?
While VX is coming out in Feb. While we wait for vgfvg's editor, VX will have time to get scripts making it better then when it first came out. Kinda like how 360 had time to get enough games to make it better then the PS3.

Don't get me wrong I hope vgfvg succeeds, I hate how enterbrain doesn't offer us what we want.
Sure they gave 2003 a side view battle system (but thanks for releaseing that in in the US?)

Ok now lets release our newer better version ,XP, in the US too, but let's take out the side view battle system and add a Ruby programing language to add things you really want, that 75% of your game makers don't understand how to use, because that makes sense.....
 
Well I don't mind waiting really, and from the things I want most most, most of then are simple things that could be handled by scripoting, but I don't want to even open the script editor again, the times I did were boring enough :P Also you can work on your project on XP while you wait since he is making the editor limited to be compatible to XP.

And that is the point why unless VX come with all the basic things I want already there for click and use, I won't go for it. Also if I am not mistaken, VX comes in februrary in Japan right? Is there an english versrion release date?
 
Why did they stop making side-view battle systems after 2k3? :/ that was one of the best features I thought Enterbrain did for the RPG Maker series. I don't like the full-frontal battle systems for something like this...

*sighs* that means more script editing to come.
 
lel":1ejrh267 said:
I wonder how nice vgfvg program really will be.... ( if it even comes out at all )
It kinda makes me think of XBOX360 and Playstation 3...

vgfvg promises sound great like PS3's but how long do we have to wait?
While VX is coming out in Feb. While we wait for vgfvg's editor, VX will have time to get scripts making it better then when it first came out. Kinda like how 360 had time to get enough games to make it better then the PS3.

Don't get me wrong I hope vgfvg succeeds, I hate how enterbrain doesn't offer us what we want.
Sure they gave 2003 a side view battle system (but thanks for releaseing that in in the US?)

Ok now lets release our newer better version ,XP, in the US too, but let's take out the side view battle system and add a Ruby programing language to add things you really want, that 75% of your game makers don't understand how to use, because that makes sense.....
The problem with this is (and not to down anybody), but random programmers have been saying for years that they would make the next RPG creation engine. They always have this love-hate connection with whatever eB releases and feel they can add better stuff and improve on what's already there, but usually we never see any results. Sites stop getting updated, talk about the engines come to a halt, and the creator usually goes MIA. We've seen it with:
Mythmaker
GMS
PEN

It's more work than it seems and the programmers usually realize this after they've dove head first into it's creation. Now, I'm not saying that those particular engines have been halted, but they certainly aren't as anticipated as they were when the hype was up.

ALSO, I'm sorry but this "75% of game makers" are HARDLY what I'd consider to be game makers. Just because you have access to a program that can enable you to make a game, doesn't make you a game maker. Try creating your game from scratch; no engine, just all programming and then tell me how much of a game maker you are. If you're truely interested in game design you make want to learn all aspects of it. Truth be told, in the world of game design it's harder to find the people to do the artistic side of things rather than the programming side.

Xathia Vastar":1ejrh267 said:
Why did they stop making side-view battle systems after 2k3? :/ that was one of the best features I thought Enterbrain did for the RPG Maker series. I don't like the full-frontal battle systems for something like this...

*sighs* that means more script editing to come.
Because of the success of rm2k (not in capital, but in prominence), why would they need to make a side view? Basically, people just want the eB staff to take all the grunt work out of making a game. They want unlimited resources to make any type of game, but sorry Charlie it's not happening. To code in a side view battle system you'd have to have a programmer willing to do it and then have a decent spriter to make an RTP collection for it, which in my opinion is more work than necessary. We all know that once any RM engine drops within the first month or so the RTP gets played out and people despise it, so why bother going the extra miles.

They are trying to make RM as versatile as possible. So you might have to get/hire someone to do the work that you can't do yourself to make the game you've always dreamed about...welcome to the world of game design. The major companies do it everyday. If you can't afford the lifestyle, then make do with what you have, or wait for charity.
 
SonyPS2 Resolution is not close to RMXP. Most games in PS2 are 384x224/448 with interlace. It's because of the crappy SDTVs we've had to use for all these years.

I don't think the RMXP vs RMVX argument really hold any water. In the end, both are really wonderful tools that simply the very difficult process of making a game. It's not so much the tool, but what you do with the tool.

Both are definitely worth the 60/100 bucks.
 
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