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Why do we work outside our means!?

Video Games aren't art, they're a business.

There is no quality of "buisness" that is intrinsic to things commonly marketed. In fact, the quality of "buisness" is inside the act of marketing a thing, not in the thing. In short, video games aren't buisness, but it is true that many make a buisness out of video games. The quality of art lies in the aesthetics and intent of a thing, the meaning it is to convey and the method it employs to do so. Thus, a video game can be art if the designer goes about it in a way suitable of art. On a side not, alot of what we call art is also used to make money; so being a product does not prevent a thing from having artistic merits.

Hobby; an activity or interest pursued for pleasure or relaxation and not as a main occupation...a hobby is something you just do by yourself to entertain yourself. i like to draw pictures, and color them. i'm a horrible 'painter' (by which i mean photoshop!). when i'm done with a drawing, do you think i scan it, and send it to someone else and say "color this for me!"? no! that would be silly! but that's what a lot of people are doing basically

I enjoy studying advanced mathematics as a hobby, I do not have a career in mathematics. Learning sheaf cohomolgy was extremely difficult, and very stressful; yet I found it to be rewarding. This also required working through examples until I couldn't go any further, at which point I checked the solution from a book; this is analogus to drawing a picture, then asking someone to help me colour it. If I attend a seminar and ask someone to comment on something I'm thinking of does this make what I do no longer a hobby since others would be involved? Also, entertainment and pleasure are different; one can find pleasure in a difficult achievement that was in no way entertaining.

People will come up with a game idea, and 99 times out of 100 will need sombody else to either sprite, doscripts/events or write. Why can't we seem to just do games that we can do by ourselves?

The development of the game is the fundamental act of game creation, not resource making. A bunch of people making resources for a game are not making a game. If I'm making a game and need a sprite, which I can't make myself, to get the right feel, there is nothing wrong with asking for help since getting the right feel is what I am concerned with. In short, my view would be that the putting together of resources into a game is what people see as "making a game", therefore having others make resources isn't problematic. Consider that we are all using programs written by others to make our games, should people have to code they're own engines; seems hard to except it on the grounds that most of us don't have the talent to do so.

Personally, I think there are two classes of people(probably more) that ask for resources. The first, who I consider acceptable, are those that do so only to help fulfil their vision of what they want. The second, who fail to satisfy the ideas I expressed above, are those that tend to generate half completed ill thought out noxious amalgams of things they thought would be cool. I don't think the second class of peole should even be considered as developing a game, instead they seem to be doing what they do because they think that the result will be a great success...kinda like someone working on the Hodge Conjecture when they only know calculus, except there's no million dollar prize here :)
 

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