...and even if we are talking about hardware here, the hardware for an RM game is Windows/PC, which is a far superior hardware to the DS or GBA. It is also of a higher resolution than DS and even PSP. It's getting quite frustrating now to be honest. If I had a budget of say 50,000$, and 2 years or so of free time, I know I could easily make an RPG that competes with modern day console RPG's. I would have to source various aspects such as visuals, sound, scripting and a writer but it is possible, which is the point of the conversation.
I find people that say they wouldn't buy a game based on the input (engine) rather than the output (game) itself a little narrow minded. That being said I haven't seen anything produced in RM that warrants those sorts of accolades yet. I do however, recognise that it isn't RM holding these people back. If you want to make an FPS and you are trying to do it using RMXP then you are a fool. If you are trying to make a fixed perspective, sprite based old school inspired role playing game then your with a good shout for a program.